Media Plate isn't a feature of 5.0.3 so this is not a regression. Media Plate with multiple Elements changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other ...
UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( [Link Removed] ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an ...
When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...
The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scal ...
When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...
There are several reported issues with Save Zones displays in the mobile previewer when the Mobile Content Scale Factor is set to 0. When MobileContentScaleFactor is set to 0 a couple things hap ...
UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...
Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the preview window did g ...
While doing some extra testing of the Submix Analyser fixes, I noticed there is a setting to set the channel of the submix to give the analyser. It always works for channel 0, but changing it to any ...
Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...