The priority display does not correctly reflect the set priorities of sounds when they are not being attenuated or when Bypass Volume Scale for Priority is Enabled. If a sound is attenuated and scaled for volume, the au.debug.sounds.sort priority will show the correct priority and sort the sounds accordingly.
Repros in 4.27 and 5.0
1) Launch any project
2) Locate a Sound Wave
3) Open the Sound Wave and under Priority, set the priority to 2.0. If the sound is short, set it to Looping as well to make testing easier.
4) Drag the Sound Wave into a level
5) PIE
6) Enter the following console commands:
au.debug.sounds 1
au.debug.sounds.sort priority
7) Observe the displayed priority of the sound
Expected Result:
The priority shown is 2.0
Actual Result:
The priority shown is the default, 1.0
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148290 in the post.
1 |
Component | UE - Audio - Voice Management |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.5 |
Fix Commit | 35620255 |
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Created | Apr 5, 2022 |
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Resolved | Aug 19, 2024 |
Updated | Sep 19, 2024 |