Engine Crash when Running a Screenshot Functional Test

UE - Automation Test - Apr 12, 2023

Running a Screenshot Functional test, is causing an engine crash. By attaching a debugger to it, AScreenshotFunctionalTestBase::PrepareForScreenshot() is reached and GEngine->GameViewport is null, ...

Access Violation crash deleting a Widget Blueprint with an unsaved Animation track - FSequencer::Tick()

UE - Anim - Sequencer - Jun 19, 2017

Encountered an Access Violation crash while deleting an Widget Blueprint with an unsaved Animation Track. The callstack references FSequencer::Tick(). I was not able to reproduce this issue in UE4/ ...

Crash in Blueprint when clicking on Component variable name that remains after Component was deleted

UE - Gameplay - Blueprint - Jul 25, 2017

This is a common crash in 4.16 and trending in the 4.17 previews. It can be reproduced by clicking on the name of a variable that remains listed in a Blueprint after the associated component has al ...

Crash related to Vertex Painting - MeshPaint!CastChecked<AActor,UObject>()

Tools - May 23, 2016

This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...

Crash When opening context menu in sequencer

UE - Anim - Sequencer - Mar 14, 2018

Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash. ...

Removing a transform track from the sequencer will no longer clean up spawnable actor when the sequencer is closed

UE - Anim - Sequencer - Feb 1, 2021

Note : Reopening the level sequence causes ensure failed. (also see callstack) LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: InstanceRegistry->I ...

Fixing Issue in Niagara stack across particle and system stages crashes the editor.

UE - Niagara - Jan 18, 2024

The Update Persistent Audio module has a dependency on a Play Persistent Audio module. When there are two modules in different overview nodes, the automatic fix up can put the Play Persistent Audio ...

Crash when duplicating multiple components at once

UE - Gameplay - Blueprint - Apr 4, 2019

When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...

Crash on bake pose when skeleton contains a virtual bone

OLD - Anim - Jan 22, 2018

When a skeleton contains a virtual bone, performing Bake Pose can crash the editor. ...