Enabling World Composition Skips Intro Movies

Tools - Jun 24, 2016

Startup movies are skipped when World Composition is enabled. Even with the 'Wait for Movies to Complete' option enabled, the startup movie plays for a very short time, and then the level is loaded ...

Local transform appears to move objects in an unexpected direction when dealing with groups

Tools - Jun 24, 2016

Local transform appears to move objects in an unexpected direction when dealing with groups after the group has been duplicated. ...

Adding elements to an array variable within a struct minimizes defaults category for the array.

Gameplay - Blueprint - Jun 23, 2016

Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...

HMD Mirror Mode causes vive to have black preview screen

Virtual Reality - Jun 23, 2016

[NickW] SteamVR uses HMD Mirror, but this should fail more gracefully Not sure if this is supported for vive, but it puts the user in a state where they can't undo the command (or change back to a ...

Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0

Gameplay - Jun 23, 2016

Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's ...

Widgets set to the color FF00FFFF will become gray after compile

Tools - UMG - Jun 22, 2016

Widgets set to the color FF00FFFF will become gray after compile ...

Keeping editor unfocused while in PIE leads to memory leak

Core - Jun 22, 2016

Keeping editor unfocused while in PIE leads to memory leak, eventually freezing the editor. The editor must be closed through task manager and leaves no crash report or log error. ...

FAES::DecryptData does not decrypt the supplied input.

Core - Jun 22, 2016

Something that has been encrypted with the FAES::EncryptData() function does not return to the original input when decrypted with FAES::DecryptData(). ...

Dithered LOD Transition Tooltip within the Material Editor is Misleading

The tooltip states, "Wether the material should support a dithered LOD transition when used with the foliage system." It is my understanding that the foliage system uses LOD dithering by default, a ...

Editor crashes when opening several marketplace assets - Assertion failed: !HasAnyFlags

Gameplay - Blueprint - Jun 22, 2016

Editor crashes while attempting to open several marketplace assets. Allar's Generic Shooter Defuse Studios RTS Template JCInventory Frequency: 5/5 Regression (yes) issue (does not) occur in 4.11 ...