Crash occurs when using Random Node and Branch within Sound Cue

Audio - Aug 22, 2016

A crash occurs when playing a Sound Cue with Random node used in conjunction with a Branch node. In the original report the user specifically mentions the crash does not occur if you have not opene ...

Append node appears to flicker when placing ~3 spaces in a pin

Gameplay - Blueprint - Aug 22, 2016

Append node appears to flicker when placing ~3 spaces in a pin. The pin does not appear to be able to choose a size and so it flickers randomly between them ...

Renaming Native Blueprint Interface category in Blueprint derived class causes crash

Gameplay - Blueprint - Aug 22, 2016

Renaming a function category from a Interface class which a class inherits from causes crash. ...

Mouse is confined to the viewport when using a break point on an event

Gameplay - Blueprint Editor - Aug 22, 2016

Mouse is confined to as area the size of the viewport when using a break point on an event. ...

If a user uses a binding to set the text of a Text widget by using the "Get Text" node on that same widget the editor will crash

Tools - UMG - Aug 22, 2016

The editor crashes when trying to set the text for a text block via a binding a if the text block is trying to set its text by referencing its current text setting. ...

Wireframe persists Switching from 'Quad Overdraw' to 'Stationary Light Overlap' Visualizers

Tools - Aug 22, 2016

When switching from 'Quad Overdraw' to 'Stationary Light Overlap' in the Optimizations view mode visualizers, the wireframe generated in the overdraw visualizer persists into the overlap visualizer. ...

Ensure when opening Camera Anim assets for the second time

Tools - Aug 21, 2016

An occasional ensure is thrown when opening Camera Anim assets. Generally, the issue occurs when opening the asset for a second time, but the repro rate is low, around 1/5. ...

Destructible doesn't return Impulse data on hit

Physics - Destruction - Aug 19, 2016

Destructible doesn't return Impulse data on hit User Description: I'm working on a project with destructible structures. I'd like to apply damage to actors that are hit by fractured destructible m ...

Slovakian keyboard inputs missing in editor input menus

Tools - Aug 19, 2016

A number of input keys from Slovakian keyboards do not appear in the input mapping context menus when pressed. Some examples are: ľ,š,č,ť,ž,ý,á,í,é ...

Foliage is removed when erasing with Erase Density set to 1

Tools - Foliage - Aug 19, 2016

I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...