FOV only Camera anim is not working as intended.

UE - Gameplay - Feb 6, 2018

FOV-track-only camera anim do not give effect to current camera. if the anim have transform track without any key, the anim works. Regression? yes. This is not reproduced in 4.13.2 launcher version ...

4.14 fails to launch on macOS High Sierra

UE - Platform - Apple - Jan 15, 2018

The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...

Get unexpected surface normals result while using TextureBasedMorph

UE - Graphics Features - Jan 11, 2018

Meshes that animate via vertex deformations using worldposition offset display incorrect surface normals while animating. The reflections of the environment smear as the mesh moves making it look tr ...

Reimporting a static mesh will cause some values to be reset back to defaults

Tools - Jul 5, 2017

Reimporting a static mesh will cause some Static Mesh Editor values to be reset back to defaults. This was reported as JIRA UE-22205 back in 4.10 and was marked fix in 4.12. However, I wasn't able ...

PIE registers 2 Default Brushes in the blank level

Tools - Jul 3, 2017

PIE registers 2 Default Brushes in the blank level. It's expected behavior to have 1 Default Brush, which is the case in other play modes, but PIE registers 2. Licensee Description: This is an iss ...

Crash occurs when debug filter pop out tab is clicked while in line tab is present

UE - Editor - UI Systems - Slate - Jun 29, 2017

There is a crash that is occuring when resizing windows with the debug filter popped out. The Debug filter that gets popped out is persistant and does not disappear when the the in line option appea ...

Typo in Pick Parent Class for blueprint

UE - Gameplay - Blueprint - Jun 26, 2017

There is a typo in the Pick Parent Class for blueprints. It is in the description for the pawn. The word receive is spelled receieve. ...

Children of Retainer Box cannot be interacted with when visibility is set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Jun 19, 2017

When there is a Retainer box with the visibility set to "Self Hit Test Invisible" and has children, the children cannot be interacted with. Children such as a button cannot be clicked. This issue c ...

HTML does not properly show mouse with Set show mouse cursor node

UE - Platform - Mobile - Jun 15, 2017

When playing a project on HTML 5, the node "Set show mouse cursor" does not appear when the node is used. ...

Editor crashes on blueprint open when shortcut key is implemented through code

UE - Gameplay - Jun 7, 2017

Editor crashes on blueprint open when shortcut key is implemented through code inside of the BaseEditorPerProjectUserSettings.ini. Code used in repro is directly from Jeff W suggestion in the forum ...