Last frame remains on HMD after exiting Play in VR PReview

Virtual Reality - Aug 9, 2017

Last frame is remaining frozen on the HMD when exiting Play in VR PReview Note this can only be seen if you do not remove the VR Headset when exiting, as soon as it stops registering Worn status th ...

Gradle AAR repository directories with $S(PluginDir) are relative instead of absolute path

Platform - Mobile - Aug 1, 2017

Gradle AAR import paths need to be absolute instead of relative since the current work directory used to package Gradle is not the same as Ant. ...

Editor hangs at opening Widget blueprint editor when editor preferences window is up.

Tools - UMG - Jun 14, 2017

Editor is not responding when opening WB with Editor preferences window is up. ...

Material Slot Names Get Replaced With "None" After Merge Actors Operation

Tools - Mar 23, 2017

After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...

Compiling a project while any editor process is open triggers a hot reload

Core - Hot Reload - Jan 20, 2017

If you attempt to compile a project while an editor process is running, even if it is of another project entirely, it will hot reload the project instead of doing a normal compile. This can create i ...

Copy Reference option is broken on Linux

Platform - Linux - Dec 28, 2016

Attempting to use the Copy Reference option from an asset's right click menu on Linux will clear the clipboard of any current value, but does not copy the reference back to the clipboard. This make ...

Foliage / Instanced mesh components triggering many overlap events

Tools - Foliage - Feb 5, 2016

When a player pawn overlaps a foliage/instanced mesh component, it triggers repeated begin/end overlap events on the foliage actor even when the player barely moves. ...

Foreign language errors in VS do not display properly in editor

Tools - Mar 16, 2015

Error messages displayed in other languages when attempting to compile in VS show up as question marks and other random characters in the editor output log. ...