Unable to build a local installed build of the Engine with only VS 2017

UE - Foundation - Core - Oct 17, 2017

I was unable to reproduce this locally, but a licensee reported having trouble creating a local installed build of the Engine with only Visual Studio 2017 installed. The licensee reported that the S ...

Function input Bool loses checked value when updating from 4.16 to 4.17

UE - Gameplay - Blueprint Editor - Oct 17, 2017

Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...

Gear VR black screen after entering stand by (galaxy S7 snapdragon)

UE - Platform - XR - Oct 16, 2017

Gear VR black screen after entering stand by (device locking)(galaxy S7 snapdragon) ...

Sequencer animation stutter when using Run Dedicated Server causes character to drift

UE - Anim - Sequencer - Oct 16, 2017

Sequencer animation stutter when using Run Dedicated Server causes character to drift. This doesn't happen when "Run Dedicated Server" is disabled. Licensee Description: We are having an issue wit ...

Meta specifier MustImplement does not list eligible blueprints that have not been opened/loaded

UE - Gameplay - Blueprint - Oct 16, 2017

Using the meta specifier MustImplement will cause the associated dropdown to only list classes/blueprints that implement the provided interface. If a blueprint has not been opened/loaded in the edit ...

Literal Gameplay Tag Container's Return Value does not have ParentTags

UE - Gameplay - Oct 16, 2017

Literal Gameplay Tag Container's Return Value does not have ParentTags in 4.17 and 4.18. In 4.16, the value had it. There is same problem in Return node that is Gameplay Tag Container Structure. In ...

values for pinch input produce very different results for same area on android device

UE - Platform - Mobile - Oct 13, 2017

Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...

Draw Brush Polys setting does not display translucent Material

Tools - Oct 13, 2017

The Draw Brush Polys setting does not display translucent Material in versions 4.17 and higher, instead, checking the option appears to do nothing. This issue does not occur in 4.16.3, this issue is ...

Packaged iOS project incorrectly includes level not selected to be cooked

UE - Foundation - Core - Cooker - Oct 11, 2017

When packaging for iOS on a Mac, the default level for a project will always be included in the packaged project even if it was not selected to be cooked and packaged. The expected behavior is that ...

Scene Capture 2D Invisible When Mobile MSAA Enabled

UE - Platform - Mobile - Oct 11, 2017

UDN Licensee (UE4.16) changed rendering settings from MSAA "none" to MSAA x4, resulting in Scene Capture 2D not showing up in mobile preview mode. I have reproduced same results in 4.17 and 4.18. ...