Blueprint Function Reorder displays error tooltip when trying to reorder functions

UE - Gameplay - Blueprint Editor - Dec 7, 2017

There is an issue when attempting to reorder blueprints where Blueprint Function Reorder displays error tooltip when trying to reorder functions. In previous engine versions, functions could not be ...

[CrashReport] UE4Editor_PropertyEditor!TSharedPtr<IPropertyUtilities,0>::ToSharedRef() [sharedpointer.h:794]

Tools - Dec 6, 2017

Top Crash in 4.18 release Comment from User: "Picking a color for my shader" Source Context:// NOTE: The following is an Unreal extension to standard shared_ptr behavior 788 FORCEINLINE ...

[CrashReport] UE4Editor_Engine!FShaderCompileUtilities::DoReadTaskResults() [shadercompiler.cpp:663]

UE - Graphics Features - Dec 6, 2017

Top Crash in 4.18 release Users have provided no comments on the issue Source Context:// Read single jobs 651 { 652 int32 SingleJobHeader = -1; 653 OutputFile << Si ...

Cpp files of new classes are not automatically added to Perforce or the Project's Solution via P4VS

Tools - Dec 6, 2017

A licensee has reported a problem where FVisualStudioSourceCodeAccessor.AddSourceFiles is unable to handle two files being added at the same time. In this case, a .cpp and .h are added at the same t ...

Hot Reload wipes all elements of UProperty TArrays in Blueprint subclasses

UE - Foundation - Cpp Tools - Hot Reload - Dec 5, 2017

Hot reloading a change that affects a class that contains a TArray UProperty will wipe all of the array elements of any Blueprint subclasses of that class. Regression?: Yes This does not occur in 4 ...

Group movement distorts with scenes of different scale in actor blueprint

Tools - Dec 5, 2017

There is an issue with selecting multiple meshes that are children of different scenes when the scale is different than the default. moving the static meshes together causes them to move at differen ...

Sine Wave audio plays choppy in editor

UE - Audio - Dec 4, 2017

Playing a sine wave as an audio sample in the editor produces a choppy sound when it does not outside of the editor. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...

Gamepad continues to control editor menus during Mobile PIE session

Tools - Dec 4, 2017

When using a Gamepad, there is an issue where input from the controller continues to control editor menus during Mobile PIE session. This issue does not a appear to be a regression. Versions Tested ...

Crash when attempting to revert a Child blueprint from overriding its parent's function while it also has a child of its own

Tools - Dec 4, 2017

When reverting the change of overriding a function from a blueprint's parent, the editor will crash if that blueprint has a child of its own. Regression?: No This also occurred in 4.16 ...

Crash can occur when loading a sub level that contains an actor with a child actor component

UE - Gameplay - Dec 1, 2017

A licensee is reporting a crash where loading a sublevel that contains an actor with a child actor component can cause a crash. After speaking to Marc Audy, this seems to be related to the initializ ...