Bad references for Lighting Scenarios when moving Levels and Map Build Data Registry to different Folder

Tools - Feb 2, 2017

When moving Lighting Scenario Levels and their associated Map Build Data Registry to a new folder within the Content Browser, the references within the Levels tab are updated as [MapName_BuiltData]. ...

Particle Lights do not honor Lighting Channel assignments

Rendering - Cascade - Jul 15, 2016

Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...

Renaming the function for a bound event will cause the event to stop working

Tools - UMG - Jun 26, 2015

A user found that when renaming a binding for a mouse down event for a border widget that the event would no longer fire off. They only worked as long as the default name was used. ...

Compiling on Mac fails if build path has spaces

Platform - Mac - Jan 6, 2015

UPDATE: We were able to get around this issue by renaming our external drives. The actual problem is that Mono's xbuild fails to build UnrealBuildTool QA REGRESSION: YesWORKING: 2386770BROKEN: 23 ...