The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type

Gameplay - Blueprint - Jun 18, 2015

The Spawn Actor from Class node outputs an Actor reference when a Select node is attached to the Class input, even if both options are of the same child type. For example, if two Characters are the ...

Vectors added to blueprint components don't display 3D widgets when the applicable options are set.

Gameplay - Blueprint - Jun 5, 2015

Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable. Basically the 3d widget never s ...

Scroll bar on Project Settings - Collision menu behaves strangely.

Tools - Slate - Jun 1, 2015

The scroll bar in the Engine - Collision menu in Project Settings doesn't appear when it first should, and when it does, it resizes and moves oddly. Edit MattK: variable length widgets inside of a ...

Project fails to package on Windows that has Cyrillic characters in Path

Tools - May 30, 2015

Semi related to UE-16386, however on windows it fails to package when file path of project has Cyrillic characters in it. If you move a packaged project to a file path location with cyrillic chara ...

Renaming an AnimNotify does not redirect event nodes to the new name

Anim - Animation - Apr 10, 2015

Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...

Dynamic Parameters do not function in Beam Emitters

Rendering - Apr 10, 2015

Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014 Dynamic Parameters cannot be used with a Beam Emitter, they pass no ...

Game does not have focus at launch

Tools - Mar 31, 2015

When running a game in PIE, standalone, or package the game does not gain initial focus. User must click inside the game window to enable input. ...

On a Linux project, starter content does not appear in content browser until project is reopened

Platform - Linux - Mar 12, 2015

When creating a new project with starter content on Linux, the only asset that appears in the content browser is Floor_400x400. Closing/reopening the project will cause the rest of starter content ...

Packaged size of project is double its size when packaging for Shipping Windows (32 bit)

Core - Mar 9, 2015

When you package a project in 4.6.1 for Windows (32 bit) shipping, the file size is around 160 MB. When you package a sample project in 4.7.2, the packaged size will be around 345 MB. [Link Remove ...

Cmd+W and Cmd+Q Keybindings for Mac Both Close the Editor

Platform - Mac - Feb 16, 2015

While in the Editor with a Mac the user can press either Cmd+W or Cmd+Q to exit. The user on AnswerHub is reporting that the Cmd+W should close an active window or tab, where as the Cmd+Q keybinding ...