Cannot load asset in a Content-Only plugin if it is used in a Blueprint-Only project that has been packaged

DevTools - Plugins - Aug 16, 2018

Assets in a Content-Only plugin enabled in a Blueprint-only project cannot be loaded when the project is packaged. If a Content-Only plugin is enabled in a code project, the assets in the plugin are ...

Generated definition of BlueprintNativeEvent UFUNCTION in an interface does not include const keyword for return type

Core - Aug 15, 2018

UHT does not correctly create generated code for BlueprintNativeEvent UFUNCTIONs in an interface that return const values. In the corresponding .gen.cpp file, the generated code does not include the ...

Linker Object (Unresolved Export) Crash on Standalone Exit

Gameplay - Blueprint - Aug 15, 2018

Crash when exiting standalone. "we have an export that is never getting resolved, this is the export that is causing the mislink error when shutting down the game" Please see UDN post for more info ...

"No value will be returned by reference" when calling Event Dispatcher with an Array

Gameplay - Aug 14, 2018

When creating an Event Dispatcher that sends an array, a blue Note shows up on the bottom of the Call node stating that "No value will be returned by reference". This is a similar issue to UE-20613. ...

The Asset Audit search options do not work as intended

Gameplay - Aug 14, 2018

Seems that only the Add Asset Class search option works properly. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4233996), and 4.21 (CL - 4280116) ...

Crash upon selecting CameraComponent in Sequencer when level is locked

Sequencer - Aug 14, 2018

Selecting a Camera Component in the Sequencer window when the level is locked causes the Engine to crash.  This was reported and tested in 4.20.1 (CL-4233996). This was reproduced in 4.19.2 (CL-403 ...

Auto Wrap Text boolean check appear twice in the Text Block widget element

Tools - UMG - Aug 10, 2018

The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966),  4.21 (CL - 4275031) ...

InputTouch not listed alongside other input events in 'My Blueprint' panel

Gameplay - Blueprint - Aug 9, 2018

InputTouch is not listed with other events/inputs when added to a BP Graph. ...

TMap does not serialize properly in specific circumstance when it contains a UObject property set to null by default

Core - Aug 8, 2018

A TMap containing a struct with a UObject reference property (set to nullptr by default) does not serialize properly for an instance where the UObject reference is set on the instance, but the TMap ...

Finish or Custom Event Tracks in a Timeline don't execute when 'Set New Time' is being used

Gameplay - Aug 8, 2018

When using Finish or Custom Event Tracks in a Timeline, they won't execute when 'Set New Time' is being used with another Timeline or Float value. This issue was reported and tested in 4.19.2 (CL ...