[SolidWorks] Complex assemblies will not import correctly

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 25, 2018

Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...

Soft References resolved at Runtime result in References to Persistent Assets

UE - Gameplay - Aug 23, 2018

It is believed that soft references resolved during runtime, point to the edit time instances of actors instead of the runtime instances. This issue does not reproduce when it is called from an Inp ...

Steam Controller and Xbox Gamepad both map to the first player

UE - Online - Aug 23, 2018

If multiple Xbox gamepads are connected (even if mixing Xbox 360 and Xbox One), all is fine. Each gamepad maps to its own player controller. However, if a Steam controller and an Xbox gamepad are co ...

Auto Wrap Text breaks inside of a ScaleBox

UE - Editor - UI Systems - Aug 22, 2018

Widget Elements within a scalebox  are inappropriately resized upon scaling. Tested in 4.19.2 (CL - 4033788), 4.20.2 (CL - 4306439), 4.21 (CL - 4305553) ...

Solidworks 2018 Virtual Parts aren't imported

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 22, 2018

When importing a Solidworks 2018 CAD assembly, if the part in the assembly is a virtual part (denoted by brackets in the feature tree), a part that exists only within the assembly, the part and rela ...

Creating SplineMeshComponents along Spline causes crash

Tools - Aug 22, 2018

Attempting to procedurally create SplineMeshComponents along the spline of a SplineComponent via a derived SplineComponent class's constructor causes the project to crash. It runs into an ensure mes ...

Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory

UE - Platform - Mobile - Aug 22, 2018

Creating and running an Android DLC profile in the Project Launcher currently fails if there is a space in the path to the destination directory where the packaged DLC will go. If there is no space ...

Orthographic View doesn't respect the default Character Rotation

Tools - Aug 22, 2018

Orthographic doesn't respect the default character rotation of -90 degrees. This is reflected when viewing the Third Person character in Right/Left and Front/Back Orthographic views. This issue was ...

Set world or relative rotation on a child component sets the wrong rotation

UE - Gameplay - Blueprint - Aug 21, 2018

Unexpected results from setting relative rotation on child of child in BP. Also confirmed in Main CL 4302610 "I have found that changing this code from RelativeRotationCache . RotatorToQuat (NewRe ...

Alembic file doesn't play animations when imported as Skeletal Mesh

OLD - Anim - Aug 21, 2018

When importing an Alembic file as a Skeletal, the animation and morph targets keys are there but when played in the Viewport or Sequencer there is no animation. This was reported and tested in 4.2 ...