SetMasterPoseComponent overrides any SetMorphTarget operations

Anim - Animation - Oct 16, 2015

Using Set Master Pose Component overrides any Set Morph Target operations on the slave component. ...

Expanding a Parent Folder, Opening a Child Folder, and Collapsing the Parent Folder Displays All Assets

Tools - Content Browser - Oct 2, 2015

In the content browser, expanding a parent folder, selecting one of its child folders, and then collapsing the parent folder will cause all of the assets to display in the content browser, including ...

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus

Tools - Sep 26, 2015

Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...

Pressing f11 while playing in editor new window fullscreens the viewport in the editor

Tools - Sep 25, 2015

Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...

SyncGroups Do Not Function between AnimSequences when Blend Time is 0

Anim - Animation - Sep 22, 2015

SyncGroups Do Not Function between AnimSequences when Blend Time is 0 (zero) *It is quesitonable SyncGroups function between AnimSequences regardless of what the blend time is set to, but especiall ...

Clipping bsp brush rotates clipped face on brushes that have their X,Y,Z values altered

Tools - BSP - Sep 17, 2015

If a bsp brush is rotated, then the brush clipping feature is used the "Brush Clipping" feature will rotate the created face by 90 degrees or disappear entirely (if set at an angle). ...

Reset Instance Changes to Blueprint Default does not revert changes made to instances

Gameplay - Blueprint - Sep 15, 2015

creating an instance of a blueprint and making changes to the instance will not respect "Reset Instance Changes to Blueprint Default" when pressed from Details Pane. ...

Component Transform does not reset when used to replace the default scene root

Gameplay - Blueprint - Sep 11, 2015

After adding a capsule component to a new actor blueprint and then transforming it, if the user replaces the default scene root with the capsule then the capsule's transform properties do not reset. ...

A Function input's type is set as Wildcard by default if a Macro with a Wildcard input is created before the Function

Gameplay - Blueprint - Sep 11, 2015

A Function input's type is set as Wildcard by default if a Macro with a Wildcard input is created before the Function. Compiling will fail with an error. Reproduced in 4.8.3 binary, 4.9.0 binary, a ...

Using Show Mouse Cursor causes mouse to become detached from game window

Tools - Slate - Aug 24, 2015

Using the Show Mouse Cursor command (or BP node) will make the mouse appear in the game window however at that point the mouse does not interact with the game unless one of the mouse buttons is held ...