Cascade High DPI bug - No (no proper) horizontal scrollbar in emitter tab

Tools - Mar 22, 2018

On a 4K monitor with high DPI support enabled in the Editor some issue will occur with scrolling in particle effect emitters. This causes some of the emitters to get cut off completely and unable to ...

Arguments out of order in call to FMemory::Memset() from UTexture2DFactoryNew::FactoryCreateNew()

Tools - Mar 22, 2018

The call to FMemory::Memset() in UTexture2DFactoryNew::FactoryCreateNew() appears to reverse the expected order of the second and third arguments. Most other calls to FMemory::Memset() appear to sen ...

Crash Occurs When Deleting Virtual Bones that are Referenced in Post Process Anim Blueprint

OLD - Anim - Mar 22, 2018

When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...

Duplicate code present in FPropertyEditor::GetEditConditionPropertyAddress

Tools - Mar 21, 2018

There is a line of code in PropertyEditor.h in FPropertyEditor::GetEditConditionPropertyAddress that is duplicated. It does not cause an issue but it is also an unnecessary line. The line is #695 an ...

Landscape Disappears from Scene After Being Added to Sequence

UE - Anim - Sequencer - Mar 21, 2018

Landscape disappears from scene if added to a sequence, selected in scene, and the one of the tracks in sequencer(not the landscape that has been added) is selected again Landscape was added to t ...

Point lights with source length building static lighting in incorrect direction

UE - Graphics Features - Mar 21, 2018

There is an issue where Point lights with source length building static lighting in the incorrect direction, the axis in which the light to be built seem to conflict with the preview build. This iss ...

Videos Rendered Through Sequencer Are A Different Frame Rate

UE - Anim - Sequencer - Mar 20, 2018

Videos in sequencer do not play at the same speed that they do in editor and do not change speed if the fps is changed when rendered Video appears to play at the expected speed while rendering it o ...

FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened

UE - Anim - Runtime - Mar 20, 2018

Project has to be restarter in order to import FBX files after using the Facial Anim Importer Screenshots below are of the error that occurs on FBX import prior to project being closed and reopene ...

4k monitor support with touch and mouse does not work

Tools - Mar 20, 2018

Mouse and touch support seems to become unresponsive when the editor is running on a 4K panel. Certain play modes will allow click events to work while others do not when running on a 3840x2160 disp ...

Editor crash when Landscape Comp. LODBias set to value greater than 0

UE - LD & Modeling - Terrain - Landscape - Mar 20, 2018

When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...