SceneCapture2D Component Show Flags that are Modified in a Blueprint initially are Copied not Referenced

Rendering - May 17, 2019

If you disable show flags in a SceneCapture2D component of a Blueprint, trying to re-enable them in the Blueprint will not update instances in a level. Anything that was left alone will change along ...

Crash: nullptr in FindViewComponentForActor when ActorComponent is attached to Character with Camera Component.

Gameplay - May 17, 2019

Selecting an Actor with a Camera and a C++ inherited Blueprint Component that has sub-components,then compiling the BP component leads to a crash. Upon Debugging the Crash Call Stack: FindViewComp ...

Action RPG- ARPG CharacterBase::GetHealth() Null Crash

Docs - Samples - May 16, 2019

In Action RPG Sample, NPC Blueprints "NPC_Goblin_Level_01,02.03"  cannot be Duplicated.   Crash results lead to ARPGCharacterBase.Cpp Get Health function. float ARPGCharacterBase::GetHealth() const ...

Rotate child relative to parent and a grandchild or great grandchild will leave collision box behind

Physics - May 15, 2019

The collision with meshes appear to be broken in relation to parent and a grandchild or great grandchild collision boxes. ...

Animation Blueprint with Shared Transition "marked" dirty

Anim - May 14, 2019

Animation Blueprints which contain a shared transition used to transition between two animation states will be marked as "dirty" every time the blueprint is compiled and re-opened. ...

High-Poly Meshes with DistanceToNearestSurface is Completely White

Rendering - May 14, 2019

The distance field materials do not work on a High Poly mesh.   Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6063286, 4.23 CL# 6398642 ...

UDistributionFloat member resets to null upon Blueprint Compile

Gameplay - May 14, 2019

A UDistributionFloat property is reset to NULL when compiling a Blueprint sub-class of a C++ class that has a UDistributionFloat property. ...

Mesh and Preview Character BP Stuck in "In Air" Animation

Gameplay - Player Movement - May 13, 2019

Checking the Run Physics with No Controller box in an animation Blueprint causes the Mannequin to change over to the "In Air" animation state. This will only occur after making the change then compi ...

Procedural Foliage Volume: Simulate() function doesn't work in Blue Print

Tools - Foliage - May 10, 2019

Procedural Foliage Volumes can be resimulated by clicking the Resimulate button. But they can't be resimulated from Blueprints, even if there is a Simulate() function that can be executed. Found in ...

Scrubbing Animation Timeline in Montage does not trigger sound notifies.

Anim - May 9, 2019

Scrubbing an Animation Timeline within a Montage does not play a sound for Anim Notifies that specify "Play Sound." ...