Mouse Events cannot be treated as Touch on Android Apps on Chromebook

Platform - Mobile - Mar 18, 2019

A licensee reported an issue where mouse events are not able to be used as touch events on Android apps. This was specifically reported on and tested on Chromebooks. After working with Chris Babcock ...

Net Dormancy does not apply to initial replication for clients

Networking - Mar 15, 2019

A user has reported that Net Dormancy is currently giving inconsistent and unexpected results. Their original report was that Net Dormancy was preventing replicated actors from disappearing when the ...

Structures don't save map elements that point to an asset reference

Gameplay - Mar 15, 2019

Adding map elements to a structure does not retain the information after saving and closing the project. This only appears to happen after you add a considerable number of Map containers inside a st ...

Far Shadow Cascades fade out based on the length of the Distance Field Shadows

Rendering - Mar 14, 2019

Far Shadow Cascades are fading out based on the length of the Distance Field Shadows. Causing the shadows to cut out abruptly. ...

Crash occur package application which set the StringTable

Core - Mar 14, 2019

Crash occur the packaging application which has the title referencing StringTablem. When lunch the application with editor and standalone, it's not crash. It' not occur 4.20, and crash with 4.21 and ...

Using Open Source to open a StreamingMediaSource on Android causes a slight freeze on some devices

Media Framework - Mar 11, 2019

Calling Open Source to open a Streaming Media Source causes a freeze to occur on Android when it is called. This does not happen on all devices. When testing this issue, I reproduced this issue on a ...

Inappropriate description of tool tip when bone is selected in skeleton tree

Anim - Mar 11, 2019

According to the report from Licensee, this is because it is displayed when the child's bone has Weight, which is a cause of misunderstanding. ...

Null access to Unpossessed controller with seamless travel

Gameplay - Mar 9, 2019

The unpossessd controller will not be removed from UWorld::ControllerList unless destroyed. This causes null access to the ControllerList when GC occurs during seamless travel execution. The unposse ...

Nested struct splitting gives incorrect node input for fast path

Anim - Mar 8, 2019

When any of the inputs to a fast path node are connected from a struct member from multiple splits or splits combined with breaks, all input connections to the node will be effectively ignored, inst ...

Using more than a single break node disables fast path

Anim - Mar 7, 2019

Using more than a single break struct node in sequence (despite no break nodes performing calculations) disables fast path. Splitting structs instead does not cause this issue. ...