Cannot Scroll down to events with advanced options expanded

UE - Editor - UI Systems - Slate - May 31, 2017

When using UMG and enabling advanced options then deselecting and reselecting the asset can cause issues with the scrollbar length and cause some options to be initially cut off. The scrollbar then ...

[CrashReport] UE4Editor_Core!FGenericPlatformMemory::OnOutOfMemory() [genericplatformmemory.cpp:161]

UE - Rendering - Apr 20, 2017

Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...

Creating a plugin marks the plugin enabled without loading it

Tools - Apr 19, 2017

The editor is required to restart for the Editor Toolbar Button plugin to appear. The plugin is enabled and the project is compiled, but the button does not appear. After further discussions, we a ...

[CrashReport] Assertion failed: GetOuter()==NULL in UE4Editor_Core!FText::IsEmpty

Tools - Apr 17, 2017

This is a top 10 crash affecting many users. It is believed it may be related to the auto listen / reimport feature. The callstack shares similarities to past tickets, such as:[Link Removed][Link R ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d3d11util.cpp:276]

UE - Rendering - Mar 30, 2017

This crash seems to be related to or a continuation of [Link Removed], where that specific CrashGroup stopped receiving new crashes after the 4.10 release. This one has occurred from 4.13 - 4.15 (s ...

Crash when changing the World Grid Material to Unlit

UE - Rendering - Mar 13, 2017

A crash occurs when setting the WorldGridMaterial from the Engine Content to the Unlit Shading Model and pressing apply. ...

Warning spam on opening a level that contains actors with a childActor component

UE - Gameplay - Mar 9, 2017

When opening a level that contains actors with a childActor component, "LogSpawn:Warning: UWorld::DestroyActor: World has no context!" warning will be displayed for each actor. ...

Crash when setting Texture Target for Render Target 2D created at Runtime

UE - Rendering - Feb 2, 2017

A crash occurs when creating a Render Target 2d and setting the texture target at runtime. After running some more tests, the crash seems to occur when setting the texture target, as the creation o ...

Mouse dragging cursor accelerates significantly on Mac

Tools - Jan 18, 2017

This also occurs in 4.14.3 This does not occur on Windows. Could not get this issue to reproduce while recording the screen with quicktime player, but if you experience it in person it really feel ...

[CrashReport] UE4Editor_Renderer!FBatchingSPDI::DrawMesh() [primitivesceneinfo.cpp:47]

UE - Rendering - Jan 3, 2017

Error message: Assertion failed: Mesh.VertexFactory->IsInitialized() [Link Removed] [Line: 45] Source Context: 32 // Keep a reference to the hit proxy from the FPrimitiveSceneInfo, to ensu ...