Mouse focuses the game when while console is open if the window is minimized and then restored

Tools - Feb 19, 2019

Mouse focuses the game when while console is open if the window is minimized and then restored. When the console is opened the mouse is shown and the game is no longer focused (expected). However, i ...

Oculus HMD not registering in shipping build for windows 32 bit

UE - Platform - XR - Feb 18, 2019

Oculus rift does not appear to be used in a shipping build for windows 32 bit. The project appears to default to using Steam VR ...

Confusing build error message provided when semi-colon is not added after a forward declaration in an Interface header file

UE - Foundation - Cpp Tools - UnrealHeaderTool - Feb 15, 2019

If a forward declaration of a class is made in the header file for an Interface class, and no semi-colon is included at the end of the forward declaration line, the build will fail with a confusing ...

Node MinimumAreaRectangle produces wrong centerpoint

UE - Gameplay - Feb 15, 2019

The centerpoint for the MinimumAreaRectangle function returns the wrong value when applied. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 4958263) ...

Soft references appearing as hard references in reference viewer

UE - Gameplay - Blueprint - Feb 15, 2019

When creating a variable that is a soft reference of another asset the reference viewer appears to show this connection as a hard reference. ...

Input Axis Mapped to 'Pinch' no longer sends Axis Value

UE - Platform - Mobile - Feb 15, 2019

Axis Event mapped to pinch no longer returns values. Working in 4.19 Confirmed on Android + iOS  Confirmed in MAIN 4.23 @ CL 4961509 ...

Malformed command sent to UAT if BuildCookRun command ends with a trailing slash ("\")

UE - Foundation - Cpp Tools - Feb 14, 2019

Including a trailing slash ("\") at the end of a BuildCookRun command sent to UAT results in UAT receiving a malformed command. If the command ends with a slash, the resulting command that UAT recei ...

Daydream "Quit Game" node returns to homescreen of device instead of Daydream VR home

UE - Platform - XR - Feb 14, 2019

Google App store rejects UE4 apps with the response: "App switches to a 2-dimensional view unexpectedly When in VR, your app should never display any 2D images. For more information and examples, p ...

Bones with physics enabled stretch when moving over the Actor set in the TickGroup after PrePyhsics

UE - Simulation - Physics - Feb 14, 2019

When moves over the Actor set after PrePhysics( e.g. DuringPhysics ), the bone with the physics enabled will stretch. Instead of directly using PhysicsAsset, using RigidBody nodes does not cause th ...

Volumetric Lightmaps do not work with Landscape texture mapping

UE - Graphics Features - Feb 13, 2019

It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...