Calling Console Commands in Python doesn't execute

Tools - Python - Feb 5, 2019

The console commands do not execute from Python if optional PlayerController parameter is not filled. Tested in 4.20.3 (CL- 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4902349) ...

Scrollbox no longer works after being Collapsed (and made visible again) when using remote session

Tools - UMG - Feb 5, 2019

Scroll box no longer scrolls after the visibility has been set to collapsed and back to visible. This only appears to occur when using Remote session. Additional info on setting up remote session: ...

Crash after removing decal (using set fade out node) during design time and then hitting play

Gameplay - Blueprint - Feb 5, 2019

When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...

Data Tables with 'ParticleSysParam' structs cause crash

Rendering - Cascade - Feb 4, 2019

Data Tables with 'Particle Sys Param' structs in them as variables will crash when opened. ...

Right click mirror option for scale is applied to all axes even when uniform scale is unlocked

Tools - Feb 4, 2019

When using the mirror (axis) option in the details panel, the mirroring behaves unexpectedly when the uniform scale is unlocked. ...

Resolution appears incorrect when using Windows Mixed reality Simulator

Virtual Reality - Feb 4, 2019

Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space. ...

Weird results in lightmaps after update to 4.21.2

Rendering - Feb 4, 2019

Reported by our licensee Gungho. Reproduced in 4.21.2, win10 ...

Navigation Mesh ignores Hierarchical Instanced Static Meshes using "Build Paths" or the "Build" Button

Gameplay - AI - Feb 1, 2019

Hierarchical Instanced Static Meshes are partially ignored after building the navigation mesh. This is causing the navmesh to be generated within all or part the HISM instead of around it.  This ...

Widget blueprint details panel appears to jitter when dragging widgets in the designer tab

Tools - UMG - Feb 1, 2019

When clicking and dragging a widget in the designer tab of a widget blueprint some options in the details panel will begin to move/shake/jitter/readjust. ...

Packaged game crashes when enabling Pre-load Screen Movie Player

Automation - Jan 31, 2019

Packaged game crashes when enabling Pre-load Screen Movie Player ...