Mouse Events cannot be treated as Touch on Android Apps on Chromebook

Platform - Mobile - Mar 18, 2019

A licensee reported an issue where mouse events are not able to be used as touch events on Android apps. This was specifically reported on and tested on Chromebooks. After working with Chris Babcock ...

Morph targets modified in blueprints do not appear to be recorded by Take Recorder

Sequencer - Mar 18, 2019

Take recorder does not appear to record blueprint changes to morph targets. ...

'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output.

Gameplay - Blueprint - Mar 18, 2019

'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output. These nodes are new in 4.22 Confirmed in MAIN @ CL 5423420 ...

The camera does not follow an object as expected when translating it while holding Shift

Tools - Mar 18, 2019

Hold shift no longer appears to correctly lock on to object in the editor while they are being translated. This appears to be a regression ...

GetKnownPerceivedActors doesn't stop calling when specified AISense should be forgotten

Gameplay - AI - Mar 17, 2019

There is a difference in implementation and set of checks that are made in GetKnownPerceivedActors() depending on if you use specific SenseClass or leave it as nullptr (so it will return info for al ...

Undetected infinite loop on spline creation

Gameplay - Blueprint Compiler - Mar 16, 2019

It is possible to create spline logic that will not be detected by infinite loop detection. Also hangs if executed in Event Graph on Begin Play. If saved but not compiled and placed in Editor Star ...

Net Dormancy does not apply to initial replication for clients

Networking - Mar 15, 2019

A user has reported that Net Dormancy is currently giving inconsistent and unexpected results. Their original report was that Net Dormancy was preventing replicated actors from disappearing when the ...

Structures don't save map elements that point to an asset reference

Gameplay - Mar 15, 2019

Adding map elements to a structure does not retain the information after saving and closing the project. This only appears to happen after you add a considerable number of Map containers inside a st ...

Flipped Tracker axes when using Vive Trackers with Vive Wands

Virtual Reality - Mar 15, 2019

Using pucks with motion controller will cause the tracking pucks x and z axes to flip. ...

PlanarReflectionCaptureComponent preview crash

Rendering - Mar 15, 2019

Toggling the Preview Plane boolean for the Planar Reflection Capture Component causes the editor to crash. Tested in 4.22 (CL - 5365847), 4.23 (CL - 5408081) ...