Normals Not Imported If Mesh Has A Morpher

Tools - Import - Sep 19, 2019

If a mesh has 'Morpher' modifier on it (even disabled) normals won't be imported, the same meshes imported normals correctly once the morpher component is deleted. Found in 4.22 CL# 7053642, 4.23 C ...

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float"

Gameplay - Sep 13, 2019

When searching for the "Timespan / float" the Context Sensitive search returns "Timespan * float". Found in 4.22.3 CL#7053642 Reproduced in 4.23.0 CL#8386587, 4.24.0 Main CL#8671808 ...

255x255 Quads Landscape on mobile is broken

Platform - Mobile - Sep 13, 2019

This issue is reproduced on mobile devices. According to the information from the licensee, it occurs with the following settings.[Image Removed] When executed, the following warning is displayed." ...

Renaming Sprite Actor in Struct Blueprint, and closing the Editor causes de-reference

Gameplay - Sep 12, 2019

Paper Sprite actor set as a Default Value in a Blueprint Struct is set to none, when the sprite is renamed, saved, and the Engine is restarted. ...

Imported Custom Convex Collision Mesh has Topology Modified

Physics - Sep 11, 2019

Importing custom pre-triangulated UCX collision data, can modify the topology of the mesh producing an inaccurate collision shape. ...

Tessellated Materials Displayed as 0 in Shader Complexity ViewMode

Rendering - Sep 11, 2019

Tessellated Materials Displayed as 0 in Shader Complexity ViewMode. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8588088 ...

The Bind Event node created from a blueprint dispatcher is different from the one created from the context menu

Gameplay - Blueprint - Sep 10, 2019

Adding a Bind Event node in different ways can create nodes with identical names (Bind Event to <Dispatcher>), but under the hood they are actually different nodes. Easiest evidence is that they ha ...

Material Billboard Renders Incorrectly In Splitscreen

Rendering - Sep 10, 2019

In splitscreen, Material node SphereMask causes Material Billboard to only be visible to first player's viewport. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8557439 ...

UAnimSequenceBase::GetNumberOfFrames off by 1

Anim - Sep 10, 2019

Creating a montage from a default frame rate and rate scale sequence reports 1 less frame than the sequence. The difference is a result of UAnimSequence overriding UAnimSequenceBase::GetNumberOfFram ...

Import From Animation Root option on transform tracks creates a new absolute transform track

Sequencer - Sep 9, 2019

Importing root motion onto a transform creates a new absolute track, which can blend unexpectedly with existing transforms.  ...