Frustum Culled Landscape Components Not Casting Shadows

Rendering - Mar 5, 2019

Frustum culled landscape components stop casting shadows resulting in the shadows disappearing near the edges of the camera in square sections. Unable to test in 4.20 or 4.21 as provided project wa ...

Assertion failed: PlatformNeedsExtraDeletionLatency()

Rendering - RHI - Mar 5, 2019

Animating a HISM along a spline when many other HISMs are present will result in a crash in 4.22. Confirmed in 4.23 MAIN @ CL 5291468 ...

When using Oculus Go or Gear VR the camera resets along with the controller when holding the home button

Virtual Reality - Mar 5, 2019

When resetting the controllers orientation by holding the oculus button the camera will reset to its original orientation along with the controller. This appears to be a regression: This did not h ...

Gamepad input affects multiple game instances at once, due to not needing focus.

Tools - Slate - Mar 5, 2019

Since Gamepad input works without needing focus (which was added in 4.9 with UE-14030), a Gamepad's input will also affect all instances running on the same computer. Regression?: No This occurs in ...

Is Over Hit Test Visible Widget does not return false when over a widget that is not hit test visible

Tools - UMG - Mar 4, 2019

The Is Over Hit Test Visible Widget node does not return false when over a widget that is not hit test visible ...

Performance drop in Orthographic views when Visualize->Volumetric Lightmap

Rendering - Ray Tracing - Mar 4, 2019

Severe performance drop when when entering Orthographic view, but only when Volumetric Lightmap is selected. ...

Filtering by collection is broken

Tools - Content Browser - Mar 2, 2019

This happens because the Collections module isn't loaded when the FFrontendFilter_TextFilterExpressionContext instance is created: , CollectionManager(FCollectionManagerModule::IsModuleAvailable() ...

Setting a Vector value in the Material Parameter Collection causes crash

Rendering - Mar 1, 2019

Creating a Vector parameter within the Material Parameter collection causes a crash with the engine. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5159901), 4.23 (CL - 4980862) ...

Changing setting in RecastNavMesh breaks "reference" to NavMeshBoundsVolume

Gameplay - AI - Mar 1, 2019

When you create a NavMeshBoundsVolume, it automatically creates a RecastNavMesh-Default. You can change the settings of the nav mesh there. However when you change settings of this RecastNavMesh it ...

UWorld::CleanupWorld causes issues with sublevels when changing maps after building lighting

Tools - Mar 1, 2019

A licensee has reported that UWorld::CleanupWorld is causing issues with assets in Sublevels if you build lighting on the parent level, save all of the maps, and then change to another level. The as ...