Event not saved correctly when duplicating Level Sequence

UE - Anim - Sequencer - Nov 21, 2019

This issue is similar to [Link Removed]. But I tested the shelve 10164190 mentioned in the comments. It didn't work. ...

Changing reflection capture resolution after setting preview rendering level to Android ES3.1 crashes the editor

UE - Graphics Features - Nov 20, 2019

Applying a new reflection capture resolution after changing Preview Rendering Level to Android ES3.1 results in crash. Tested in: 4.24 P3 CL#10283392    4.25CL#10303496 ...

Undo and ConstructionScript break the AttachChildren array

UE - Gameplay - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...

The color picker stops working after changing the color once on a color property on a component

UE - Editor - UI Systems - Slate - Nov 13, 2019

Changing the color on a component property via the color picker will cause the picker to stop working until it's closed and reopened. This occurs because a property change event is sent out, and the ...

EQS Overlap test no longer recognizes custom Collision Object Channel

UE - AI - Nov 12, 2019

Environment Queries Ignore tests for Custom Collision Object Overlaps. Note: The expected behavior seems to have worked in 4.21, After following the steps to reproduce, I can verify a successful de ...

Sub Anim Instances Evaluate when not contributing

OLD - Anim - Nov 8, 2019

When using a sub anim instance, the instance will continue to update/evaluate even when its value is not currently contributing to the final pose. ...

Editor Crash when trying to get Color data from Vertex buffer

UE - Graphics Features - Nov 6, 2019

When attempting to get the vertex color of an instance of of a static mesh that is painted after placing it in the World Viewport. The Editor crashes returning an "Unhandled Exception". The cause o ...

Calling GEngine->Browse from an RPC implementation causes a crash

UE - Networking - Nov 5, 2019

The engine is not resilient to calling Browse from within an RPC implementation, and likely not resilient to other ways of destroying the net driver within RPCs/OnReps. It's not something we need to ...

Hide Bone in constructor does not update world instances

UE - Anim - Runtime - Nov 4, 2019

Hiding bones during construction is not properly displayed by level instances placed at editor time. Note that setting 'Update animation in editor' on the mesh and re-running the constructor script ...

Crash when Pasting a Gameplay Tag variable setter into a level Blueprint

UE - Gameplay - Blueprint Editor - Nov 4, 2019

Copying a gameplay tag variable setter from a blueprint into a level blueprint fails an assert in UGameplayTagsManager::GetCategoriesMetaFromField. ...