Functional Test won't start when placing a moving actor inside the level if setting Navigation Mesh's Runtime Generation to Dynamic

UE - Automation Test - Mar 21, 2019

User is trying to use the Functional Test class to construct some automated test cases. Whilst doing this they noticed that adding a BP_Actor (just a static mesh engine cube) that simply rotates (v ...

SpectatorScreenMode console commands do not update SpectatorScreenMode in VR Mode on Windows Mixed Reality

UE - Platform - XR - Mar 21, 2019

None of the Spectator Screen Mode commands are changing the active SpectatorScreenMode in VR Mode on Windows Mixed Reality headsets. This same setup modifies SpectatorScreenMode on Oculus, Vive, and ...

GetClosestPointOnCollision returning point on parent

UE - Simulation - Physics - Mar 21, 2019

GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...

Editor will freeze if anim composite has an animation with a notify and length of 0

OLD - Anim - Mar 21, 2019

An anim composite will freeze the editor if one of its animation segments has a a notify and a length of 0 or less. Debugging shows that the engine is stuck inside UAnimSequenceBase::GetAnimNotifies ...

Wrong grouping separators are displayed when the Mac OS has been set to the German-Germany language and locale

UE - Editor - UI Systems - Localization - Mar 21, 2019

When converting a numerical value to text with grouping enabled, the grouping character that is used is not properly localized on a Mac. By default, the grouping character that is used when in the e ...

Sun Position Calculator (CompassMesh) causes warning in packaged game due to being set to editor only

UE - Content - Engine - Mar 20, 2019

When packaging a project that is using the Sun Position Calculator plugin the logs will be spammed with warnings (Warning: Accessed None trying to read property CompassMesh). This could be worked ar ...

Niagara emitter shrinks when changing the camera

UE - Niagara - Mar 20, 2019

Moving the camera to be perpendicular to the Niagara Actor causes a change in its size. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5439949), 4.23 (CL - 5470758) ...

Niagara System Doesn't Update Mesh Renderer If Static Mesh is Changed in the Emitter

UE - Niagara - Mar 20, 2019

The Niagara System doesn't update the mesh renderer If the Static Mesh is changed to an Imported Mesh in the source emitter Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL#  5470758 ...

Crash when launching dx12 for the first time with Rect Lights

UE - Rendering Architecture - RHI - Mar 20, 2019

Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...

Use mouse for touch enables gesture action on button which makes the button to lost focus to that the button fires onreleased event

UE - Editor - UI Systems - Slate - Mar 20, 2019

When Use mouse for touch is enabled, the button fires onreleased event. Here is what I investigated. Use mouse for touch enables gesture action in the button that leads to LongPress gesture fires ...