Error during packaging if nativizing a blueprint that contains a TMap with TSubclassOf as a key

UE - Gameplay - Blueprint - Jun 28, 2018

Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...

Packaging fails for an exclusively-nativized BP-only project that includes a non-nativized child Blueprint class that's referenced by an (unrelated) nativized Blueprint class.

UE - Gameplay - Blueprint - Jun 21, 2018

For unknown reason, the header of BP_Parent is included twice. The second header is located after the .generated.h, causing the compile error. The following is the include section of BP_Child__pf1 ...

[CrashReport] UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:696]

UE - Foundation - Core - Jun 12, 2018

No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...

Fog Does Not Behave As Expected in Splitscreen

UE - Graphics Features - May 25, 2018

This bug seems to repro very inconsistently for me, but I've seen it affect Atmospheric Fog and Exponential Height Fog, and reproduced in 4.18.3, 4.19.2, and Main CL 4093338. I've attached Config fi ...

Dynamic Input and Function Scripts fail to compile by default

UE - Niagara - Apr 4, 2018

All Niagara Scripts are uncompiled by default. This has been logged ([Link Removed]). Compiling the script resolves the warning noted in 66593 for Module and Function Scripts. Dynamic Input Scripts, ...

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in PIE

UE - Niagara - Apr 3, 2018

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in map QA-Effects example 1.2. I've included a gif showing the issue [Link Removed]. The quality isn ...

Tessellation not working properly on Vulkan

UE - Graphics Features - Jan 25, 2018

When a user launches content examples with -vulkan tessellation will not be working. Everything tessellated will appear as if it has no tessellation. This issue is also occurring in 4.18 ...

[CrashReport] UE4Editor_Engine!FShaderCompileUtilities::DoReadTaskResults() [shadercompiler.cpp:663]

UE - Graphics Features - Dec 6, 2017

Top Crash in 4.18 release Users have provided no comments on the issue Source Context:// Read single jobs 651 { 652 int32 SingleJobHeader = -1; 653 OutputFile << Si ...

[CrashReport] UE4Editor-Slate.dylib!FMenuStack::PostPush(TSharedPtr<IMenu, (ESPMode)0>, TSharedRef<FMenuBase,()

Tools - Dec 1, 2017

This is a longstanding but infrequent Mac crash that has occurred since at least 4.15. Users have not provided any descriptions. Callstack from Log[2017.11.19-04.18.41:283][ 0]LogSlate: Took 0.000 ...