Crash due to LAN beacon packet incompatibility in 4.22

UE - Networking - Apr 17, 2019

We changed the IP address serialization format without bumping the LAN beacon packet version. Should just need to bump it up. ...

Animated Camera from 3ds Max flips in Unreal

UE - Editor - Content Pipeline - Datasmith - Exporters - Apr 26, 2019

Python cannot spawn object when running in Ueditor-CMD

UE - Editor - Workflow Systems - Dec 7, 2018

It is probably link to the fact the function try to access so GUI object that are not accessible in CMD EditorLevelLibrary.spawn_actor_from_object should work in commandlet ...

Rare error when launching to IOS, System.NullReferenceException: Object reference not set to an instance of an object

UE - Platform - Mobile - Feb 11, 2019

When launching to IOS from Mac, a vague error failed the launch on: System.NullReferenceException: Object reference not set to an instance of an object This was only encountered once and no other m ...

TrackFieldData and SubSectionFieldData structs not properly being serialized during cook in the Precompiled Evaluation Template

UE - Anim - Sequencer - May 3, 2019

During compile on the fly if the evaluation field is invalidated SubSectionField data will not have been properly serialized and the meta data will not be populated correctly, as the custom serializ ...

ARCore fails to package due to permission error with ARKit enabled

UE - Platform - XR - Jan 17, 2019

When using the handheld AR template and trying to package for ARCore, the package or launch on attempt will fail due to some permissions errors with Apple. If ARKit is disabled the editor will lock ...

Ensure When Adding Nodes to Material Graph in Forward Shading

UE - Graphics Features - May 15, 2019

Ensure occurs when adding a Constant3Vector to the Material Graph in Forward Shading. Works as expected in 4.21 CL# 4753647 Found in 4.22 CL# 6063286 and 4.23 CL# 6395561 ...

Crash: nullptr in FindViewComponentForActor when ActorComponent is attached to Character with Camera Component.

UE - Gameplay - May 17, 2019

Selecting an Actor with a Camera and a C++ inherited Blueprint Component that has sub-components,then compiling the BP component leads to a crash. Upon Debugging the Crash Call Stack: FindViewComp ...

AJA interlaced format have a strange behavior compare to Blackmagic.

UE - Virtual Production - May 21, 2019

Reproduce and confirm what is going on with the input/output. AJA output in interlaced format, should provide 30 frames at 60fps. For each frame, 1 field should contains the odd line of the image a ...

Actor Component gets displayed above Scene Component when making a new root

UE - Gameplay - Components - May 10, 2019

Making a scene component the new root component results in the actor component being displayed above the scene component hierarchy ...