"SteamVR stereo layers are using the wrong coordinate system conversion and are being improperly rotated. All other conversions in the SteamVR module are using the correct one, just this particular ...
No user comments in crash group Generated from CrashReporter ...
Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...
The Sequencer timeline can't be scrubbed with the arrow keys because the Sequencer Window loses focus after an arrow key is pressed. This is a regression from 4.21.2 (CL-4753647) where repeated arro ...
This issue doesn't occur using a project with source code This issue doesn't occur in a blueprint project if For Distribution is disabled (using a development certificate and provision) So far this ...
Crashes when exiting PIE while executing multiple async tasks. By explicitly executing EndTask and FinishAbort of RecieveAbort, this caused by performing out-of-range in array access to InstanceStac ...
Updated name of sublevel leads to crash when it is about to be loaded. ...
FLinearTimecodeAudioCaptureCustomTimeStepImplementation::Init() asserts if no source device can be found. It should gracefully fail instead. ...
Scroll bar thickness is unaffected when set below 4. There appears to be a minimum size in place that prevents the scroll bar from being set to a size lower than 4 ...