Huge performance hit when recording a demo (demorec)

UE - Networking - Jun 3, 2019

The current engine version (4.22) seems to suffer a huge performance hit when using the demo recording (demorec) feature. This issue is present in both the editor and the packaged game (developer bu ...

Niagara Using a VAT has Intense Motion Blur

UE - Niagara - Jun 3, 2019

Niagara mesh particle using a VAT has Intense Motion Blur. Found in 4.22 CL# 6574378 and 4.23 CL# 6763247 Unable to test this in 4.21 and 4.20 as the project provided with assets needed was made i ...

Crash when duplicating the Child Actor Component class

UE - Gameplay - Components - Jun 3, 2019

Creating a blueprint class with a child actor component and setting its actor class to Point Light, then copying and pasting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 ...

Failed to launch project with -D3D10 Command Line Argument

UE - Graphics Features - Jun 3, 2019

Adding the d3d10 command line argument to a package project results in a crash. This worked normally in 4.21 and below.  ...

Nested Structs don't work in the details panel

UE - Editor - UI Systems - Slate - Jun 3, 2019

Nested structs do not expand in the details panel whenever opening it in the full Blueprint Editor. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 66842 ...

Constant interpolation in animation curve points appears to prevent material updates after hitting apply

OLD - Anim - May 31, 2019

When changing the key interpolation of a material curve in an animation to constant it appears to break the updating of the material after the changes are applied. Until the changes are applied it a ...

WorldNormal no longer works on deferred decals

UE - Graphics Features - May 31, 2019

The SceneTexture:WorldNormal is not taking in direction for color when used on deferred decals. As a result, the decals using this node always show up as grey. Tested in 4.21.2 (CL - 4753647), 4. ...

Crash on attempt to clear(NullifyInstance) of duplicated Hierachial Instanced Static Mesh

Tools - May 31, 2019

When creating an C++ Actor with a Hierarchical Instanced Static mesh. when duplicating such an actor with mesh instances, the instances are not visible on the level. In this state, calling HISM comp ...

Actors spawned by child actor components are selectable in the world outliner

UE - Editor - UI Systems - Slate - May 31, 2019

The actor assigned to a child actor component should only have it's properties modified on the template, as the actor is spawned dynamically by the component. We used to enforce this by automaticall ...