Play rate value under 1.0 seems ignored when with Render movie to video feature

UE - Anim - Sequencer - Nov 7, 2019

Is this a regression? Yes, this is not reproduced in 4.22 version When rendered movie have Play rate track, it should show same result for PIE and rendered movie. But play rate below 1.0 seems not ...

Shadows are cast by meshes that have "Self Shadow Only" enabled while "Ray Tracing" is enabled with DX12

UE - Rendering - Lumen - Nov 6, 2019

Meshes that have "Self Shadow Only" enabled are still casting shadows if ray tracing is enabled with DX12. Found in 4.23.1 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24 CL#10053396, 4.25 Main CL ...

Non-ASCII fonts don't display in UMG

Tools - Nov 6, 2019

When using a non-ASCII language in the editor text in UMG will not display correctly. Found in 4.23.1 CL#9631420 Reproduced in 4.24 CL#10053396, 4.25 Main CL#10050790 ...

Editor Shortcuts stop working if the editor is launched with a non-Latin-based language

Tools - Nov 4, 2019

Editor shortcuts will not work if you launch the editor with a non-Latin-based language (ex. Russian, Chinese).  The editor must be closed and restarted with English (or possibly any Latin alphabet- ...

Windowed fullscreen doesn't respect vsync settings

UE - Rendering - RHI - Oct 31, 2019

When running in windowed fullscreen mode in a standalone build r.vsync 0 is not respected and the game always runs at a locked 60fps. When the game doesn't have focus, for instance when you press Wi ...

Unable to undo editing enum description

UE - Gameplay - Oct 30, 2019

The user is unable to undo the editing of the enum description. The output log and undo history would confirm that the undo was carried out, however it did not do anything in reality. Resetting the ...

FMatrix::ErrorEnsure(const TCHAR* Message) doesn't output TCHAR parameter

UE - Foundation - Core - Oct 30, 2019

FMatrix::ErrorEnsure(const TCHAR* Message) doesn't output the message passed to it.  Found in 4.23 CL#9631420 Reproduced in 4.22.3 CL#7053642, 4.24.0 CL#9892386, 4.25 Main CL#9892271 ...

Vehicles with at least one kinematic collision do not function anymore

UE - Simulation - Physics - Oct 30, 2019

Using at least one source of kinematic collision on a vehicle causes animations or movement to not function any longer. This issue persists on child bones and collisions as well. Users are unable to ...

IsDrive node returns unexpected bool

UE - Foundation - Core - Oct 30, 2019

InputOutputEmptytrueC:/falseC:trueK: (not a drive or volume on my pc)trueDATA (name of my D drive)false Confirmed in MAIN @ CL 9888595 ...