Worth noting on PC this is visible but doesn't always occur.
[Image Removed]
Create a new blank project. Set Forward Rendering to true.
Create a new material
Set material to unlit, and add a constant bold green or blue colour (medium-ish brightness) + apply it to a surface (sphere seemed to be more obvious than floor plane here)
Black pixels scatter across the surface whilst moving the camera around.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
Does media player's OpenFile method support dynamically opening a video file?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118058 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.24, 4.26.2, 4.27 |
Target Fix | 5.1 |
Created | Jun 14, 2021 |
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Resolved | Mar 23, 2022 |
Updated | Mar 23, 2022 |