When spawning a large number of widget components they are not visible until the camera moves or the component is selected in the world outliner

Tools - UMG - Aug 16, 2019

When adding multiple Widget Components (at runtime) to the scene it appears that they do not render until the camera moves or they are selected in the world outliner ...

Duplicating an overridden function graph causes input/output pins to double

Gameplay - Blueprint Editor - Aug 16, 2019

This is caused by the same thing that causes this: https://jira.it.epicgames.net/browse/UE-58390 FBlueprintEditorUtils::PromoteGraphFromInterfaceOverride is the cause of this behavior  ...

Moving Objects with Surface Snapping Enabled Causes Major Offset

Tools - Landscape - Aug 16, 2019

When using surface snapping objects do not move properly.  4.23 CL# 7948402, 4.24 CL# 8012457 This is a regression. ...

Animation poses can be "cached" by reroute nodes as an output in

Anim - Aug 16, 2019

by design, animation pose output pins can only connect to a single pose input pin. However, you can circumvent this behavior by dragging off the initial pose node output pin into an empty spot on th ...

Exposed variable does not appear to update when the default is changed for the spawn actor from class node

Gameplay - Aug 15, 2019

When updating an exposed variable for an actor being used with spawn actors from class, the exposed variable setting will not update to reflect the changes to the default setting. ...

Animation Blueprint Classes are Uncastable

Anim - Aug 13, 2019

It appears that the Anim Instance class is no longer accessible. As a result, no animation blueprints made are accessible via blueprints - regardless of whether or not the skeletal mesh actually use ...

Niagara effects do not display as expected VR when using instance stereo

Virtual Reality - Aug 12, 2019

When using instance stereo it appears that Niagara particles do not render as expected in VR ...

Potential Memory Leak with Disaster Recovery Plugin

Tools - Aug 12, 2019

Enabling the disaster recovery plugin causes a memory leak when importing and editing a large amount of textures. This can result in either a system lockup or a crash. ...

Color obtained in Retainer Box differs from color visible in material preview when set by Vector Parameter

Rendering - Aug 12, 2019

Color set by Vector Parameters in a material differs in preview from color obtained in retainer box. Obtained color does not match either sRGB or Linear values of color visible in material preview. ...

Move move events on widgets displayed via WidgetComponent will be offset in Standalone

Tools - Slate - Aug 9, 2019

It appears the custom hit testing logic of WidgetComponent handles click positions well via UWidgetComponent::GetHitWidgetPath adding virtual mouse coordinates to the arranged widget, but mouse move ...