GameplayTagQuery default property changes not propagated to instances

Gameplay - Blueprint - Jan 9, 2020

Expected: Changes to GameplayTagQuery properties in a blueprint should propagate to instances that haven't overriden the default value. ...

bUseDefaultCollision not enabled by default

Physics - Jan 9, 2020

Counter intuitively, static mesh components do not enable bUseDefaultCollision by default, and uses the "BlockAllDynamic" profile. AStaticMeshActors on the other hand, do enable bUseDefaultCollision ...

Cloth paint update issues

Physics - Jan 7, 2020

Activating and Deactivating Cloth Paint marks the skeletal mesh as dirty, even if no values were painted and there is no transaction in the Undo History. Painting Max Distance values from non-zero ...

Clothing Data paint doesn't effect visible mesh

Physics - Jan 7, 2020

Skeletal mesh sections with cloth should have their visible mesh match their simulated mesh and this should be effected by painted values. Any vertices left unpainted(at 0) after the initial paint, ...

Child Animation Blueprints Do Not Get Recompiled Correctly

Gameplay - Jan 7, 2020

The child of an animation blueprint is not properly recompiled when the it's parent is compiled. Found in 4.24.1 CL#10757647 ...

The vertex color view mode in the vertex painting editor mode ceases to work when the project setting "Extend default luminance range in auto exposure settings" is enabled.

Rendering - Dec 31, 2019

When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...

NvEnc API creation failed in 4.24.1 with M60 card on AWS EC2 instances.

PixelStreaming - Dec 24, 2019

i had an AWS EC2 g3.4xlarge instance(Nvidia M60 card).  I could run 4.22 packed PS application correctly. When switching to 4.24.1, I got the following error when trying to start the application wit ...

Vulkan with Forward Shading & MSAA Crashes

Rendering - Dec 23, 2019

Projects crash when the following Project Settings are set: • Vulkan is enabled • Vulkan is the Default RHI • Forward Shading is enabled • AntiAliasing Method is set to MSAA The different engine ve ...

Reading curves from an FBX incorrect with FFbxCurvesAPI

Sequencer - Dec 20, 2019

A licensee has brought up some inaccuracies in the reading of curve data from FBX files: #1, Remove calls to SetKeyInterpMode, SetKeyTangentMode, SetKeyTangentWeightMode, and change them to NewKey. ...