This was reported in a UDN.
Jeremy M. originally pointed out that the stepping looks to be caused by high res geometry sampling a low res heightmap.
Additional observations:
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Why doesn't the collision diminish when the collision radius decreases?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97857 in the post.
3 |
Component | UE - Content Tools - Terrain - Landscape |
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Affects Versions | 4.24, 4.25 |
Target Fix | 5.6 |
Created | Aug 28, 2020 |
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Resolved | Nov 22, 2024 |
Updated | Dec 23, 2024 |