If the user creates an array parameter on a custom event node by connecting a pin to it, a persistent node will appear on the node that cannot be cleared.
This only occurs if the param is created by connecting a pin to it. If the user creates it from the event's details, it does not occur.
RESULT
A note appears on the custom event node that will not be cleared.
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What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-99417 in the post.
4 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.24, 4.25, 4.26 |
Created | Sep 10, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |