Crash when generating mip maps for texture

UE - Graphics Features - Dec 23, 2019

Generating mip maps results in crash and seems to duplicated 1x1 mip level. NOTE: The bug was originally reported in 4.23.1, however, for some reason I was able to open the texture in 4.23.1 afte ...

Crash launch application adding .umap url

UE - Foundation - Core - Aug 6, 2020

The application crashes when adding ".umap" to the launch map at application launch. If not specify ".umap", it will be able to launch application. There appears to be a failure to parse the URL. Th ...

Point lights affect indirect lighting on RTGI much less than other types of lights

UE - Graphics Features - Lumen - Aug 4, 2020

Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...

Camera Switcher Import option not functioning properly

UE - Anim - Sequencer - Oct 22, 2019

In UE 4.20 we got a feature that let you import a FBX file that contains cameras with a camereaswitcher to create a "camera cut track" within sequencer. From the release notes of 4.20: https://docs ...

Crash when destroying a geometry collection actor

UE - Simulation - Physics - Aug 7, 2020

When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...

Widgets With Retainer Boxes Are Selected When Behind Widgets Without One

UE - Editor - UI Systems - Dec 24, 2019

When a widget that has a retainer box is behind another widget that doesn't have one it will call it's onclick instead of the one in front of it in the UMG when clicked (see attached gif). This beh ...

4.25 ECC_GameTraceChannels default parameter value results in compile error

UE - Foundation - Cpp Tools - UnrealHeaderTool - May 18, 2020

Hidden enum entries cannot be used as default values for UFUNCTION parameters. When using any collisionchannel, the error "Hidden enum entries cannot be used as default values" is received. ...

Raytracing shadows and lighting not showing in rendertarget

UE - Graphics Features - Lumen - Dec 19, 2019

Raytracing shadows and light reflections not appearing in render target Tested in: 4.22.3 CL#7053642 4.23.1 CL#9631420 4.25 CL#10730208 ...

With Ray Tracing Enabled And The RenderDoc Plugin Enabled Shadows Don't Render Correctly On Reflective Materials

UE - Graphics Features - Lumen - Jan 23, 2020

When the RenderDoc plugin is installed with raytracing enabled shadows don't render correctly. Found in 4.24.1 CL#10757647 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11087956 ...