Enabling Window Animations causes drop down menus to flicker and be displaced

Tools - Slate - Mar 10, 2021

I tested this with 3 Nvidia Drivers to see if I could find a driver that works properly. I tested the following Game Ready drivers Version 457.30, 461.40 and the latest, 461.72. The flicker occurred ...

Loading instanced static mesh causes memory leak in packaged game

Tools - Foliage - Mar 3, 2021

The leaking variable is UInstancedStaticMeshComponent::InstanceDataBuffers. The memory block is passed to InitPerInstanceRenderData() via InstanceDataBuffers.Release(). But the function doesn't mana ...

DSymUtil Crashing - Out of Memory

Platform - Mobile - Feb 8, 2021

DsymUtil is failing to produce .dSYM files, and it seems that this issue is related to when the .dSYM file's final size is greater than 5GB.  It is failing with the following message. UATHelper: P ...

SetEditorProperty does not propagate changes to loaded children blueprints

Tools - Editor Framework - Feb 8, 2021

Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...

Executing r.setres does not render correctly when Orientation of Display is Portrait on Windows PC

Rendering - RHI - Feb 5, 2021

This issue will display correctly in Portrait if you don't specify a resolution, but using r.setres will display it incorrectly. ...

IPhonePackger re-signs app with old signature format that makes users get the warning popup on iOS

Platform - Mobile - Jan 27, 2021

Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...

Adding a widget to a grid panel inside the grid panel tick can cause an out-of-bounds error

Tools - Slate - Jan 25, 2021

This is caused by adding an item to a grid panel inside the grid panel iteration loop. The same operation to canvas panel goes well without any errors. The difference is that the array iteration in ...

Editor will crash on attempt to load a previously-saved Blueprint asset with a serialized default subobject containing a serialized static array of two or more nested subobject instances.

A crash will result if a Blueprint class that's based on a native C++ class containing two or more nested, explicitly-instanced subobjects referenced by a fixed-size object array property are serial ...

Spawning a Spawnables to a sub-level on the sequencer will spawn to Persistent Level in the case of Editor

Anim - Sequencer - Jan 18, 2021

This feature works fine on Runtime and is spawned to Sublevel. And, once we save the Level, it will be spawned actor to a sublevel even on the Editor. ...