Light shaft settings are missing

Rendering - Features Teams - May 19, 2020

Public facing bug report came in describing that lights shafts were missing from all lights except directional. This issue does not seem to be occurring for 4.24 or 4.26. I was able to confirm that ...

Anim sequence in DLC leads to crash in IOS.

Platform - Mobile - May 19, 2020

DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...

Steam fails to initialize when using the steamclient file from SteamCMD

Online - OSS - Steam - May 18, 2020

Steam fails to initialize when using the steamclient file SteamCMDLogLoad: Game class is 'ShooterGame_FreeForAll' LogOnline: OSS: Creating online subsystem instance for: Steam LogOnline: Verbose: ...

Blueprint properties of replicated subobjects don't replicate by default

Networking - May 18, 2020

The base implementation of UObject::GetLifetimeReplicatedProperties doesn't check to see if its class is a blueprint-generated class and add its properties, like UActorComponent::GetLifetimeReplicat ...

Child Actor Components jitter around in blueprint viewport when dragged

Gameplay - Components - May 18, 2020

REGRESSION: Does not occur in 4.24 Dragging a child actor component in the blueprint viewport results in it bouncing and jittering. ...

Spline Mesh Collision doesn't work in packaged game when spawning them at runtime

Physics - May 18, 2020

Spline Mesh Components lose their collision in a packaged game when spawning them at runtime, or modifying them via 'Set Start and End' function at runtime. ...

4.25 ECC_GameTraceChannels default parameter value results in compile error

Core - UnrealHeaderTool - May 18, 2020

Hidden enum entries cannot be used as default values for UFUNCTION parameters. When using any collisionchannel, the error "Hidden enum entries cannot be used as default values" is received. ...