Compile errors will occur during packaging with Blueprint nativization enabled if e.g. "Get" nodes are placed in a Blueprint on FFloatRange struct types (or any other explicit TRange derivative) and either broken out or split into the individual subfields (declared as private in C++), and then that Blueprint is nativized.
Root cause is that the mirrored UHT-only types declared in NoExportTypes.h don't reflect the (authoritative) C++ countertype declaration's member accessibility declared in Range.h.
N/A
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
How does TextureRenderTarget2D get TArray<uint8> type data?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-115305 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.25, 4.26 |
Target Fix | 4.27 |
Fix Commit | 16262026 |
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Release Commit | 16264144 |
Created | May 10, 2021 |
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Resolved | May 11, 2021 |
Updated | Dec 1, 2022 |