Unable to replace variable refs in functions with input parameter variables

UE - Gameplay - Blueprint Editor - May 4, 2020

User is not able to replace a variable reference in a function with an input parameter of the same type. ...

Disable "Deferred Rendering" option in Movie Render Queue doesn't work

UE - Anim - Sequencer - May 4, 2020

Disable "Deferred Rendering" option in Movie Render Queue doesn't work and still renders the deferred pass. Currently you have to delete the Deferred Render config option completely to get the expec ...

Calling a native interface function implemented by a non-nativized Blueprint asset from a nativized Blueprint asset will silently fail at runtime.

UE - Gameplay - Blueprint - Apr 29, 2020

In the sample project we have a Widget Blueprint asset (SomeWidget) that implements a native interface (PrintSomethingInterface.h). However, in the DefaultEditor.ini file, we've also excluded all Wi ...

Duplicate object assert on ClothConfigNv object creation.

UE - Simulation - Physics - Character - Apr 29, 2020

It looks like there are situations where the deprecated config hasn't finished loading before the config map items are recreated causing the assertion: Assertion: Attempting to replace an object th ...

Materials using Texture 2D Arrays fail to compile

UE - Graphics Features - Apr 29, 2020

REGRESSION: Does not occur in 4.24 Materials using Texture 2D Arrays have the following errors:[SM5] /Engine/Generated/Material.ush(2225,107-114): error X3004: undeclared identifier 'Material' [S ...

FIOSInputInterface::SendControllerEvents crash due to UIInterfaceOrientation call from game thread

UE - Platform - Mobile - Apr 29, 2020

From [Link Removed], licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and I ...

Crash after creating a new project

Tools - Apr 29, 2020

User receives a crash at %90 during launch of a newly created project from a fresh install of 4.24.3 and 4.25. The project does not contain any plugins or additional content. Note: User is able to ...

IOS crash disabling idle timer when closing the app

UE - Platform - Mobile - Apr 29, 2020

Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in [Link Removed] ...

Movie Render Queue renders UMG Scale Boxes incorrectly

UE - Editor - UI Systems - UMG - Apr 28, 2020

Scale boxes renders incorrectly when rendered with the Movie Render Queue. Scale box seems to work fine in a normal viewport and normal Sequence render. UDN: https://udn.unrealengine.com/questions ...

Macro input pin creates incorrect widget if the pin is named "self" and the pin type is AActor

UE - Gameplay - Blueprint Editor - Apr 27, 2020

A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...