FIOSInputInterface::SendControllerEvents crash due to UIInterfaceOrientation call from game thread

Platform - Mobile - Apr 29, 2020

From UEMOB-492, licensee reports We believe that querying the UIInterfaceOrientation via UIApplication on the game thread is the issue here. We have made changes to IOSInputInterface.cpp and IOSApp ...

Crash after creating a new project

Tools - Apr 29, 2020

User receives a crash at %90 during launch of a newly created project from a fresh install of 4.24.3 and 4.25. The project does not contain any plugins or additional content. Note: User is able to ...

IOS crash disabling idle timer when closing the app

Platform - Mobile - Apr 29, 2020

Licensee report of crash during shutdown due to setting [UIApplication sharedApplication].idleTimerDisabledbeing from the Game thread. Grouped together with others items in UEMOB-492 ...

Movie Render Queue renders UMG Scale Boxes incorrectly

Tools - Sequencer - Apr 28, 2020

Scale boxes renders incorrectly when rendered with the Movie Render Queue. Scale box seems to work fine in a normal viewport and normal Sequence render. UDN: https://udn.unrealengine.com/questions ...

Macro input pin creates incorrect widget if the pin is named "self" and the pin type is AActor

Gameplay - Blueprint Editor - Apr 27, 2020

A macro input pin of type actor and name "self" will display an incorrect widget. The widget gives the impression/ visual cue that the macro is going to resolve the pin to `self`, but it's just a st ...

SSR Experimental Denoiser crashes when enabled using Vulkan

Rendering - RHI - Apr 27, 2020

Enabled the SSR Experimental Denoiser using Vulkan causes the Engine to crash. This crash does not happen with DX11 or DX12. This happens on Linux and Windows (-vulkan). This was reported and teste ...

Crash when opening a sequence with an additive control rig track

Tools - Sequencer - Apr 27, 2020

The editor crashes when opening a sequence with an additive control rig track ...

Returning the base class type by literal value in a base class function will return a different value in a child class when it's nativized.

Gameplay - Blueprint - Apr 27, 2020

If a base class function returns its own class as a literal value, the nativization process will emit the literal term as "GetClass()" rather than as the actual value (e.g. UBPBase::StaticClass()). ...

Crash calling native Pre-Construct on User Widget in cooked build

Tools - UMG - Apr 27, 2020

Crash occurs when attempting to call native Pre-Construct in the attached project. ...

Landscape Component LODBias parameter is broken

Tools - Landscape - Apr 27, 2020