VFInitRotation(Cascade) always provides the same rotation

Rendering - Cascade - Jun 30, 2020

This problem caused by incorrect initialization of RandomStream in the GPU particle. //PaticleGpuSimulation.cpp virtual void Init() override { ... check(AllocatedTiles.Num() == TileTimeOfDe ...

Long Movie Pipeline Renders cause Audio Crashes

Tools - Sequencer - Jun 29, 2020

This issue can temporarily be worked around by launching the editor with the "-nosound" argument which will disable audio recording. ...

Second controller input doesn't work in fullscreen mode on PIE.

Tools - UMG - Jun 29, 2020

When two controllers connected, player2 input is disabled in full screen mode in PIE. This doesn't appear to be in focus. If seeing the any focusing widget, player1 focused on SViewport, but player ...

Crash compiling a blueprint after changing a TMap value from Vector to Vector4

Gameplay - Blueprint - Jun 29, 2020

REGRESSION: Issue does not occur in 4.24 Crash occurs when the user changes a blueprint TMap value from Vector to Vector4 and then compiles the blueprint. This seems to only occur with TMaps, as ...

Animation Curve name changes when retargeting Skeleton

Anim - Jun 25, 2020

The name of Animation Curve may change when retargeting an asset that depends on AnimSequence asset to Skeleton with different order of Animation Curve. ...

When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Get Class Defaults node will not keep pins visible after compile if connected to a reroute node

Gameplay - Blueprint Editor - Jun 23, 2020

If the Get Class Defaults node is connected to a reroute node, compiling the blueprint will hide all the pins on the node. ...

Setting a Niagara Bool parameter during runtime causes ensure

Rendering - Niagara - Jun 22, 2020

Setting a Niagara Bool parameter during runtime causes ensure ...

Crash when attempting to connect a custom Niagara parameter struct to a node when the struct contains an array

Rendering - Niagara - Jun 22, 2020

Crash when attempting to connect a custom Niagara parameter struct to a node when the struct contains an array ...

Hide/Unhide Bone by Name nodes have tooltip typo

Anim - Jun 22, 2020

The Hide Bone by Name and Unhide Bone by Name nodes have typos in their tooltips. "Compared" is spelled as "compoared" ...