SetEditorProperty does not propagate changes to loaded children blueprints

Tools - Editor Framework - Feb 8, 2021

Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...

Executing r.setres does not render correctly when Orientation of Display is Portrait on Windows PC

Rendering - RHI - Feb 5, 2021

This issue will display correctly in Portrait if you don't specify a resolution, but using r.setres will display it incorrectly. ...

IPhonePackger re-signs app with old signature format that makes users get the warning popup on iOS

Platform - Mobile - Jan 27, 2021

Apple forces developers to code sign an app using the latest code signature format and IPP needs to support it. a related link: [Link Removed] ...

Deterministic cooking issue caused by ParticleModuleTypeDataGPU

Rendering - Niagara - Jan 18, 2021

This problem is similar to the following case. [Link Removed] [Link Removed] It seems to have been fixed in 4.16, but the licensee reported it in 4.25. ...

Data validation FAILED due to IWBE_Blutility containing invalid data

Docs - Samples - Jan 11, 2021

4.26[AssetLog] D:\Binary\UE_4.26\Engine\Content\Tutorial\InWorldBlueprintEditing\TutorialAssets\IWBE_Blutility.uasset: Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for detai ...

Spawnable templates can reference other spawnables and their levels in a sequence

Anim - Sequencer - Jan 8, 2021

Spawnable templates can reference other spawnables. These references will be unstable due to the nature of spawnables, and the level reference can lead to unexpected behavior.  ...

DateTime Variable in Sub Widget resets on Compile

Tools - UMG - Jan 7, 2021

When attempting to set the default value of a date time in a sub widget the changes are not kept after compiling. ...

Crash on project startup due to certain Skeletal Mesh being accessed

Anim - Runtime - Jan 6, 2021

If you open the 6 assets that were close unexpectedly it will crashEnemy (Blueprint), Player_BP (Blueprint) and ThirdPersonGameMode (Blueprint) it crashesThe texture and Projectile_Base (Blueprint) ar ...