Crash when setting a module input to read from a new user parameter

UE - Niagara - Jun 2, 2020

Crash when setting a module input to read from a new user parameter Crash does not occur when drag/dropping a User Parameter from the Parameters panel into the input, or when selecting a preexistin ...

Space Bar pressed event not received in Windowed mode

UE - Editor - UI Systems - Slate - Jun 1, 2020

[CrashReport] UE4Editor-CoreUObject!FPropertyProxyArchive::operator<<(FField * &) [PropertyProxyArchive.h:45]

UE - Foundation - Cpp Tools - Hot Reload - May 8, 2020

Generated from CrashReporter Error message - Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address [different address per crash] ...

[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:567]

UE - Rendering Architecture - RHI - May 6, 2020

Generated from CrashReporter ...

[CrashReport] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:160]

UE - Rendering Architecture - RHI - May 6, 2020

This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0. [Link Removed] was marked fixed and closed with the enabling of Aftermath. Error Messages: Fatal err ...

Opening blueprint macro library opens an unrecognized tab of compiler results

UE - Gameplay - Blueprint Editor - Oct 29, 2019

When a blueprint macro library is opened, an unrecognized tab of compiler results would open with it. Below is the warning message: LogTabManager: Warning: Cannot spawn tab because no spawner is r ...

Assert on PIE in TM-ShaderModels: GD3D11RHI->GetQueryData(Query->Resource, &Query->Result, sizeof(Query->Result), Query->QueryType, true, false)

UE - Rendering Architecture - RHI - Jun 11, 2019

Hit a crash attempting to PIE. I then attempted to run with -d3ddebug but the crash stopped and has not occurred since. I was not able to reproduce this on a default level, only TM-ShaderModels On ...