Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71]
UE4Editor-Core!FDebug::AssertFailed(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:440]
UE4Editor-Renderer!FMaterialShader::VerifyExpressionAndShaderMaps(FMaterialRenderProxy const *,FMaterial const &,FUniformExpressionCache const *) [ShaderBaseClasses.cpp:165]
UE4Editor-Renderer!FMaterialShader::GetShaderBindings(FScene const *,ERHIFeatureLevel::Type,FMaterialRenderProxy const &,FMaterial const &,FMeshDrawSingleShaderBindings &) [ShaderBaseClasses.cpp:385]
UE4Editor-Renderer!FMeshMaterialShader::GetShaderBindings(FScene const *,ERHIFeatureLevel::Type,FPrimitiveSceneProxy const *,FMaterialRenderProxy const &,FMaterial const &,FMeshPassProcessorRenderState const &,FMeshMaterialShaderElementData const &,FMeshDrawSingleShaderBindings &) [ShaderBaseClasses.cpp:526]
UE4Editor-Renderer!FMeshPassProcessor::BuildMeshDrawCommands<TMeshProcessorShaders<TBasePassVertexShaderPolicyParamType<FUniformLightMapPolicy>,FBaseHS,FBaseDS,TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicy>,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader>,TBasePassShaderElementData<FUniformLightMapPolicy> >(FMeshBatch const &,unsigned __int64,FPrimitiveSceneProxy const *,FMaterialRenderProxy const &,FMaterial const &,FMeshPassProcessorRenderState const &,TMeshProcessorShaders<TBasePassVertexShaderPolicyParamType<FUniformLightMapPolicy>,FBaseHS,FBaseDS,TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicy>,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader>,ERasterizerFillMode,ERasterizerCullMode,FMeshDrawCommandSortKey,EMeshPassFeatures,TBasePassShaderElementData<FUniformLightMapPolicy> const &) [MeshPassProcessor.inl:67]
UE4Editor-Renderer!FBasePassMeshProcessor::Process<FUniformLightMapPolicy>(FMeshBatch const &,unsigned __int64,int,FPrimitiveSceneProxy const *,FMaterialRenderProxy const &,FMaterial const &,EBlendMode,EMaterialShadingModel,FUniformLightMapPolicy const &,FLightCacheInterface const * const &,ERasterizerFillMode,ERasterizerCullMode) [BasePassRendering.cpp:971]
UE4Editor-Renderer!FBasePassMeshProcessor::AddMeshBatch(FMeshBatch const &,unsigned __int64,FPrimitiveSceneProxy const *,int) [BasePassRendering.cpp:1505]
UE4Editor-Renderer!FPrimitiveSceneInfo::CacheMeshDrawCommands(FRHICommandListImmediate &) [PrimitiveSceneInfo.cpp:269]
UE4Editor-Renderer!FPrimitiveSceneInfo::AddStaticMeshes(FRHICommandListImmediate &,bool) [PrimitiveSceneInfo.cpp:423]
UE4Editor-Renderer!FPrimitiveSceneInfo::AddToScene(FRHICommandListImmediate &,bool,bool) [PrimitiveSceneInfo.cpp:506]
UE4Editor-Renderer!FScene::AddPrimitiveSceneInfo_RenderThread(FRHICommandListImmediate &,FPrimitiveSceneInfo *) [RendererScene.cpp:839]
UE4Editor-Renderer!<lambda_d6e536c5395cba221ed4ff167313c746>::operator() [RendererScene.cpp:1213]
UE4Editor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::AddPrimitive'::`2'::AddPrimitiveCommandName,<lambda_d6e536c5395cba221ed4ff167313c746> > >::ExecuteTask  [TaskGraphInterfaces.h:842]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:686]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:582]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:333]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:464]
UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:96]
UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:53]
KERNEL32!7d460000  + 17974
ntdll!7d9e0000  + 6a271
Community References

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73090 in the post.

9
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions4.22, 4.23, 4.24.1, 4.25, 4.25.1, 4.25.2, 4.25.3
Target Fix4.25.4
Fix Commit14189065
Release Commit14189065
CreatedApr 19, 2019
ResolvedAug 26, 2020
UpdatedApr 28, 2021
Pull Requests
7675
7540
View Jira Issue