Interface cast nodes can be placed for non-object pins

UE - Gameplay - Blueprint - Feb 1, 2021

Interface Cast nodes appear to be returned as valid and context sensitive for every possible pin, even ones like floats and integers. Following the repro above, it is easy to place a node but it wil ...

Macros from temporary diff blueprints can be placed and corrupt blueprint

UE - Gameplay - Blueprint - Feb 1, 2021

Following the repro, a temporary copy of a BP Macro library is loaded into memory. When you right click to place a node, it incorrectly lists macros defined in this temporary library. They are fully ...

The LoadTimeFile argument crashes package at startup

UE - Foundation - Core - Feb 1, 2021

Light Propagation Volume does not work on Linux

UE - Graphics Features - Feb 1, 2021

It's easiest to see the change on the top of the table or back of the chairs when following the repro steps. I've attached screenshots of the Windows and Linux comparison with Intensity set to 20. ...

Removing a transform track from the sequencer will no longer clean up spawnable actor when the sequencer is closed

UE - Anim - Sequencer - Feb 1, 2021

Note : Reopening the level sequence causes ensure failed. (also see callstack) LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: InstanceRegistry->I ...

SetConstraintBindingID of ConstraintSection on Sequencer cannot be set from Blueprint

UE - Anim - Sequencer - Jan 28, 2021

The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...

Warning in Net.PacketNotify Test

UE - Networking - Jan 27, 2021

Warning when running the packet notify test, regarding missed acks. ...

Crash in Network Prediction during PeriodicDamage GameplayEffects Test

UE - Networking - Jan 27, 2021

Crash during Periodic Damage test for Gameplay Abilities system in the Network Prediction plugin, when both plugins are enabled.   Related to a null GameInstance. ...

Directories to never cook does not appear to be working

UE - Foundation - Core - Cooker - Jan 27, 2021

Marking as a regression as this issue did not occur 4.25.4 I've attached project logs and "unrealpak -list" output from both 4.25.4 and 4.26 to this ticket. ...

Editor crash when modifying Skeletal Animation Section of an unsaved additive animation

UE - Anim - Sequencer - Jan 27, 2021

Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit.  ...