Orthographic Camera Preview window does not render materials

UE - Editor - Jan 17, 2015

I am using the orthographic camera preview fairly extensively for making an in-engine Tiling Texture maker. This feature is currently busted since the orthographic camera preview window is rendering ...

[CrashReport] UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:160]

UE - Rendering - RHI - May 6, 2020

This ticket tracks instances of D3DHung crashes now that Aftermath has been enabled in 4.25.0. [Link Removed] was marked fixed and closed with the enabling of Aftermath. Error Messages: Fatal err ...

Using OnlineSubsystemGoogle cause ITMS-90809 warning when uploading iOS build to AppStoreConnect

Online - OSS - Google - Jan 16, 2020

Because the OnlineSubsystemGoogle for iOS use old GoogleSigninSDK(Ver4.x), when uploading the iOS build to AppStoreConnect, ITMS-90809 (using a deprecated UIWebView) will be issued. To fix this, we ...

Motion Blur Bug on 1st frame of camera change with sequence

UE - Rendering - Jul 14, 2021

Renderdoc capture of the blurry frame is here - [Link Removed] It should have symbols attached to it but let me know if not and I can reupload (Jon Cain) It's coming from the motion blur pass but ...

Color space transform in the UI composition is incorrect on DX12 HDR (r.HDR.UI.CompositeMode=1)

UE - Rendering - Jun 11, 2021

Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...

Play Dynamic Force Feedback does not work on Android

UE - Platform - Mobile - Sep 16, 2021

When trying to trigger vibration through the Play Dynamic Force Feedback node, nothing happens on Android. I tested this on Windows as well with an Xbox Series X controller connected, and the vibrat ...

While playing a MediaTrack in the sequencer, the editor will stop for a few seconds when the sequencerPlayer is paused.

Media Framework - Oct 13, 2021

This is also the case when PauseAtEnd is enabled on the sequencer actor and a Pause is applied. After the pause occurs, the log will show the following  LogMediaUtils: Error: Blocking media playba ...

Changing the codec of a Curve Compression Setting asset results in a crash

UE - Anim - Nov 18, 2021

When creating a Curve Compression Setting asset and changing the codec from Compressed Rich Curves to either Uniform Indexable or Uniformly Sampled the editor crashes. Tested in //UE4/Release-4.26 ...

DistanceToNearestSurface used for post process broken when separate actor culled

UE - Rendering - May 27, 2021

This one may not necessarily be a bug, as this is related to the nature of culling. If it is not, please let me know if there is an alternative method the licensee could use here in order to track a ...