This issue occurs when merging static meshes that have multiple LODs. If they are using UV1 for lightmap index, after merging, the UV1 of the result for each LODs will all be differents, making the ...
As a report of a similar issue, changing the text to right-aligned causes a similar issue. This issue seems to have been occur by a change in CL7540157. It also seems to be improved by adding the p ...
Both the Asset Registry and Asset Manager look for all subclasses of UBlueprintCore and use that to search for blueprint classes and construct an inheritance hierarchy. This always works in editor b ...
I test it for more information for your reference:It happens only when a Landscape *Height *was output to the RVT, other Landscape's maps like BaseColor are all fine, as well as Height output from o ...
virtual void UObject::CookAdditionalFilesOverride allows non-package files to be copied or created during the cook whenever a UObject of your class is in a package that is cooked. This is useful for ...
Dependency on [Link Removed], which specifies that CookAdditionalFiles should take a context object. Keep the existing WriteAdditionalFile function that is an argument to CookAdditionalFilesOverrid ...
Some plugins and projects are staging large amounts of AdditionalUFS files, and the only way to specify their chunk for streaming and optional install is using PakFileRules.ini. Add a setting in Ga ...
The rules by which chunks are created are ambiguous and currently do not ensure that both PakFileRules and PrimaryAssetLabel settings are reflected. In this sample, depending on the PrimaryAssetLabe ...
This issue seems to occur only in 4.27 with DX12. Did not repro in 4.27 with -dx11, nor in UE5 DX11/DX12. ...