The process may not return to the root node after the Wait Task is completed.

UE - AI - BehaviorTree - Sep 14, 2021

If the Wait Task is completed for the first frame, it may not return to the root node even after Finish. This can be avoided by increasing the wait time of the Wait Task (see CaseOK.mp4). When this ...

Saving a level with a sequence open can affect a component's velocity

UE - Anim - Sequencer - Sep 13, 2021

It looks like a component will have a velocity calculated and saved when animated by a sequence during a level save.  ...

[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState

UE - Anim - Sequencer - Sep 13, 2021

[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState(IMovieScenePreAnimatedStateSystemInterface::FPreAnimationParameters const &) [MovieSceneComponent ...

Pasting timeline components into another actor and then choosing "cancel" on fix self context function references results in a broken state

UE - Gameplay - Sep 13, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...

Editor Crashes when adding the Start Matinee Camera Shake node to a Blueprint and playing in editor

UE - Anim - Sequencer - Sep 9, 2021

When adding the Start Matinee Camera Shake node to a blueprint and then playing the project, the editor crashes. When regression testing in 4.26 however, I noticed that compiling the Third Person Ch ...

Mobile Joysticks snap to edge upon any input

UE - Platform - Mobile - Sep 9, 2021

When dragging the mobile joysticks in any direction, the snap to the edges regardless of how much the user inputs in said direction. This occurs with both the left and right joystick. This also occu ...

Landscape is deformed on Mobile preview

UE - LD & Modeling - Terrain - Landscape - Sep 8, 2021