There is odd Cursor Snapping in Ortho Views when objects are translated or rotated using gizmos

UE - Editor - Framework - Jun 17, 2022

Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position. Thi ...

AI Perception UnregisterSource Sense == nullptr does not affect pending adds

UE - AI - Perception - Jun 15, 2022

UAIPerceptionSystem::UnregisterSource according to its documentation should treat Sense == null as targeting all sources, but the code for removing pending sources does not treat Sense == null as th ...

Right click editor/Slate windows blackout after a while of repeatedly clicking them.

UE - Editor - UI Systems - Slate - Jun 8, 2022

Licensee video of the issue here - [Link Removed]  This can be worked around with this setting:  [Link Removed] However it is not a solution as this setting actually causes other programs, e.g. sl ...

IVideoRecordingSystem::EnableRecording call on Windows shifts viewport drawing position

Media Framework - May 12, 2022

The viewport is shifted by the IVideoRecordingSystem::SetRecording call. This problem occurs in play standalone mode and packaged build running as window mode. (not occur in fullscreen mode) The vie ...

External event dispatcher bindings are duplicated along with instances in the level editor.

UE - Gameplay - Blueprint Editor - May 12, 2022

Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Editor - UI Systems - Slate - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

Screen Space Reflections have a visible lag on opaque materials compared to transparent/additive materials.

UE - Rendering - May 10, 2022

Screen Space Reflections have a visible lag on opaque materials compared to transparent/additive materials. See [Link Removed] ...

Ensure tripped: "Template Mismatch during attachment."

UE - Gameplay - Components - May 5, 2022