Editor crashes on Mac OSX when attempting to access a new game in Strategy Game on Launch

Tools - Oct 21, 2014

While launching StrategyGame to a Mac OSX desktop, the editor will crash if the user attempts to start a new game from the main menu. Frequency: 4/4 ...

Collision Channel on Particle Systems not saving

Rendering - Oct 21, 2014

Setting the Collision Channel to anything other than World Static will reset on closing and restarting the editor. ...

User's Asset is causing a crash assertion on LayoutUV.cpp

Rendering - Oct 21, 2014

User's asset is causing a crash on the User's Computer and on the Main Branch here, it is causing a soft crash (I have to CTRL-ALT-DELETE to close the editor.) ...

IOS Certificate Validation problems with packaging

Platform - Mobile - Oct 20, 2014

User unable to use their newly created Provision as they are in a Time zone east of UTC, giving them a time stamp from the "future" ...

Fracturing a destructible mesh based off of rolling template BallMesh_DM freezes editor

Gameplay - Oct 20, 2014

When creating a destructible mesh based on BallMesh_DM from the Rolling Template, if a user attempts to fracture the mesh it will freeze the editor and must be shut down through task manager ...

Navmesh does not update properly on loaded BSP

Gameplay - AI - Oct 20, 2014

If a user removes a wall or box from the top down project base level, the navmesh will not update appropriately, creating a wall that the user will not be able to pass on PIE. Additional Note: Thi ...

Wind Directional Source is not updated when changing values via blueprints

Gameplay - Blueprint - Sep 29, 2014

CL: 2306964 Link: https://answers.unrealengine.com/questions/105058/speedtree-wind-dir-source-actor-not-refreshing-fro.html Description: Cannot set the Wind Directional Source component settings via ...