Snapping Rotation Causes Small Decimal Changes

Tools - Dec 5, 2014

Repro 5/5 When snapping and rotating an object to the grid along the Z-axis there are small decimal float changes in the details panel. I informed the user this was a small change and will have li ...

"Rendering Settings->Do Not Clear Scene" causes visual artifacts in editor panels

UE - Graphics Features - Dec 4, 2014

Setting Project Settings->Rendering->Optimization->Clear Scene to "Do not clear" prevents the scene from clearing even in editor window viewports, such as the Components tab of Blueprints and the Pr ...

The Editor may crash in PIE mode if the Engine was built from source code using the Debug Editor configuration.

UE - Gameplay - Blueprint - Dec 4, 2014

Building the Engine using Debug Editor configuration can result in a crash if a project is run in PIE mode. No crash occurs in the same project if the Engine is built using Development Editor config ...

Distance Ray Traced Shadows causing stripe shadows across meshes

UE - Graphics Features - Dec 4, 2014

User provided a project that the Distance Ray Trace Shadows are generating stripes across the meshes. Cascade Shadow Maps are also (if turned on) generating a series of stripes in the transition zo ...

Expand Node crashes engine

UE - Gameplay - Blueprint - Dec 4, 2014

The engine crashes when after right-click > Expand Node on any composite node. Crash Report: [Link Removed] ...

Physics Constraints do not have the same values if they are part of an 'Always Loaded' level

UE - Gameplay - Dec 3, 2014

Physics Constraints do not have the same values if they are part of an 'Always Loaded' level. They will work correctly in the Persistent level and a level that is Streamed in. This becomes problem ...

LandscapeMountains demo has large performance drops at various locations around map

Docs - Samples - Dec 2, 2014

Landscape Mountains experiences heavy performance drops at various locations on map, specifically around ice lake in middle of map or when crashing. FPS varies from 50 FPS down to 11 FPS. ...

Ragdoll replication on server side is not replicated correctly on client

UE - Networking - Dec 2, 2014

Ragdoll replication on server side is not replicated correctly on client. The client will see the server players ragdoll dissappear and reappear at the 0,0,0 origin point. AnswerHub Posts: https: ...

GPU Particles will not Rotate based on a negative Int Rotation Rate Value

UE - Graphics Features - Dec 1, 2014

GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...

Adding a code class derived from AnimInstance to a project created using the code Vehicle template will cause the Visual Studio build to fail.

UE - Gameplay - Dec 1, 2014

Adding a new code class derived from AnimInstance will cause the Visual Studio build to fail in a project based on the code Vehicle template. The build errors indicate that there are problems in the ...