Subcomponents of classes do not show up in BP hierarchy

UE - Gameplay - Blueprint - May 8, 2015

If a custom component creates another component in code, the second component does not appear in the hierarchy inside the blueprint menu. It does appear in the hierarchy for an instanced version of ...

Landscape corruption in editor

UE - LD & Modeling - Terrain - Landscape - Apr 10, 2015

Two licensees are reporting visible landscape corruption when opening their level in the editor, which goes away after various actions - opening the landscape editor or building geometry. PIE / game ...

Lightmass crash after finished building and hitting save

UE - Foundation - Core - Mar 19, 2015

User is reporting that the editor will crash after lightmass has finished building and they click to save the project. ...

Parent component visibility in a child blueprint isn't reflected in a launched project.

UE - Gameplay - Blueprint - Mar 5, 2015

Parent component visibility in a child blueprint isn't reflected in a launched/packaged project. ...

Crash when clicking on a "Two Bone IK" node

UE - Gameplay - Blueprint - Mar 5, 2015

Crash when clicking on a "Two Bone IK" node in an Animation Blueprint Crash Reporter currently down, see callstack section. Log and dmp are attached ...

Correct Morph Targets animate in PIE, but not in Standalone Game

OLD - Anim - Mar 5, 2015

Wrong morph targets are animating in standalone game, but the right ones play in PIE See the Additional Info URL for the user's description (and youtube video) Here is the project: [Link Removed] ...

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error

UE - Gameplay - Blueprint - Mar 5, 2015

Changing the name of an Event Dispatcher's Input will not update existing nodes in Event Graphs and cause a compiler error. The error text includes links that open the level tab rather than locating ...

"DefaultToSelf" pin ignores parameter type

UE - Gameplay - Blueprint - Mar 5, 2015

A user reported an issue resulting in a crash with callstack pasted below. After a brief investigation I've found that user was able to successfully compile a blueprint where a function taking an ...

Framerate stutter with Smooth Framerate set to 60/60 and in Fullscreen

UE - Graphics Features - Mar 4, 2015

With a locked Smooth Framerate of 60 Min / 60 Max and in Fullscreen Standalone mode, there is a transparent bar like stutter in the framerate that runs through the playing cinematic. Also Reproduce ...

Changing the value of a parent class variable does not update after hot reload

UE - Gameplay - Blueprint - Mar 4, 2015

When the value of a variable defined in a parent class is changed inside of the child class, the value is not updated in a BP of the child after hot reloading. ...