Setting the Camera Modifier to 'None' crashes the editor

UE - Gameplay - Jul 14, 2015

The PlayerCameraManager will cause the engine to crash if you set the first element to 'none' under the Camera Modifier. ...

The Dynamic setting for the Nav Mesh generation causes a large dip in frame rates

UE - AI - Jul 14, 2015

When using a fairly large level the Dynamic setting for the Nav mesh generation can cause large drops in frame rates. (Example: 120 fps when running Dynamic with Modifiers only to 42 fps with Dynami ...

Set Actor Enable Collision is not replicated

UE - Networking - Jul 14, 2015

Set Actor Enable Collision is not replicated. Reproduced in 4.7.6, 4.8.2, and Main (//depot/UE4/Promotable-CL-2619427) ...

Grass draws on landscape holes

UE - LD & Modeling - Terrain - Landscape - Jul 14, 2015

Grass output in materials draws over masked locations, such as landscape visibility holes. ...

Convert Mouse location to world Space appears to be returning the wrong values in VR

UE - Platform - XR - Jul 14, 2015

When using the node "ConvertMouseLocationToWorldSpace" in VR appears to be restricting the mouses position to a small section of the available screen. ...

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor

Tools - Jul 7, 2015

Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...

MAC: Mouse input does not aligned with the cursor when switching from windowed to fullscreen

UE - Platform - Apple - Jun 11, 2015

Mouse input is not aligned with the visible cursor when users switch from windowed to fullscreen. Input seems to be located to the left of the visible cursor. This prevents users from accessing any ...

Media Sound Wave Does Not Play after Packaging

Tools - Mar 19, 2015

After testing multiple different ways to get a Media Sound Wave to play in sync with the associated Media Player Asset, I feel it is very hard to get the sound to even play. Not mentioning getting i ...