Unable to Edit Curve Names between 2 Different Animsets (if name of curve is the same)

OLD - Anim - Aug 13, 2015

If you create 3 curves in AnimSequence A and name them 1, 2 and 3 respectively, then create 3 curves in AnimSequence B and name them 4,5 and 6 respectively... In AnimSequence B you will not be able ...

Instanced subobjects are not always instantiated as expected.

UE - Gameplay - Blueprint - Aug 13, 2015

Instantiation of subobjects does not behave as expected when using the DefaultToInstanced UCLASS specifier. The licensee that reported the issue provided a sample project with some ensures added whe ...

Animation Preview not playing under certain conditions

OLD - Anim - Aug 13, 2015

Pausing the animation preview while in the Graph Tab of an Animation Blueprint will result in all animation previews being paused when you navigate to the Animation Tab. ...

Preview Meshes in Material Instances lose their association to material on close.

UE - Rendering Architecture - Materials - Aug 13, 2015

When you assign a Preview Mesh to a Material Instance, save and close the instance, on reopening instance, the Preview Mesh will not retain connection to the Instance and will revert back to its ass ...

Particles are not appearing from certain directions in mobile previewer/HTML5

UE - Platform - Mobile - Aug 13, 2015

Particle effects are not appearing on mobile previewer, Android, iOS or HTML5. ...

Mouse offset when switching resolution between windowed mode / fullscreen

UE - Editor - UI Systems - Aug 13, 2015

When switching between windowed and fullscreen modes during runtime the mouse position is reported incorrectly. Eg. A button with a hover over effect will play the effect when the mouse is near but ...

Anim Time Ratio Doesn't Factor In Pin Sequence

OLD - Anim - Aug 12, 2015

In a transition rule, the time assessed in "Time Remaining Ratio" Node does not include/factor time from the Pin Sequence of the animation node. For instance, if the original animation is 20 frame ...

Additive anim slot takes over when played with Matinee

OLD - Anim - Aug 12, 2015

When you have an animBP with two anim slots (one of which is additive) and are playing the animations via Matinee through each slot, the additive animation takes over and the base animation doesn't ...

Camera Information across two Matinee Data groups do not persist from one to the other.

Tools - Aug 12, 2015

A user is trying to share data between two matinee actors. After creating a new Interp Data and creating a matinee for it, I add some animation to one of the two cameras in a camera group. I then ad ...